Searched refs:swizzleOffsetY (Results 1 – 4 of 4) sorted by relevance
66 TVector<int> swizzleOffsetY; in AppendVertexShaderPositionYCorrectionToMain() local67 swizzleOffsetY.push_back(1); in AppendVertexShaderPositionYCorrectionToMain()68 TIntermSwizzle *positionY = new TIntermSwizzle(positionRef, swizzleOffsetY); in AppendVertexShaderPositionYCorrectionToMain()165 TVector<int> swizzleOffsetY = {1}; in getNegFlipYRef() local166 TIntermSwizzle *negFlipY = new TIntermSwizzle(negFlipXY, swizzleOffsetY); in getNegFlipYRef()
463 TVector<int> swizzleOffsetY; in AppendVertexShaderPositionYCorrectionToMain() local464 swizzleOffsetY.push_back(1); in AppendVertexShaderPositionYCorrectionToMain()465 TIntermSwizzle *positionY = new TIntermSwizzle(positionRef, swizzleOffsetY); in AppendVertexShaderPositionYCorrectionToMain()
159 TVector<int> swizzleOffsetY = {1}; in visitAggregateWithRotation() local161 multiplierY = new TIntermSwizzle(tmpRotFlipXY->deepCopy(), swizzleOffsetY); in visitAggregateWithRotation()
309 TVector<int> swizzleOffsetY = {1}; in getNegFlipYRef() local310 TIntermSwizzle *negFlipY = new TIntermSwizzle(negFlipXY, swizzleOffsetY); in getNegFlipYRef()