Searched refs:swizzleRequired (Results 1 – 6 of 6) sorted by relevance
92 bool swizzleRequired() const;110 bool swizzleRequired() const;
119 bool SwizzleState::swizzleRequired() const in swizzleRequired() function in gl::SwizzleState158 bool TextureState::swizzleRequired() const in swizzleRequired() function in gl::TextureState160 return mSwizzleState.swizzleRequired(); in swizzleRequired()
227 const bool swizzleRequired = textureState.swizzleRequired(); in getSRVForSampler() local238 ASSERT(!swizzleRequired); in getSRVForSampler()248 if (swizzleRequired) in getSRVForSampler()265 const SamplerKey key(effectiveBaseLevel, mipLevels, swizzleRequired, useDropStencil); in getSRVForSampler()
3310 if (texture->getTextureState().swizzleRequired()) in generateSwizzlesForShader()
1352 if ((mState.getSwizzleState().swizzleRequired() || mFormat.actualAngleFormat().depthBits ||
4458 if (swizzleMap.swizzleRequired() && !mYuvConversionSampler.valid()) in initLayerImageViewImpl()