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Searched refs:swizzleRequired (Results 1 – 6 of 6) sorted by relevance

/external/angle/src/libANGLE/
DTexture.h92 bool swizzleRequired() const;
110 bool swizzleRequired() const;
DTexture.cpp119 bool SwizzleState::swizzleRequired() const in swizzleRequired() function in gl::SwizzleState
158 bool TextureState::swizzleRequired() const in swizzleRequired() function in gl::TextureState
160 return mSwizzleState.swizzleRequired(); in swizzleRequired()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DTextureStorage11.cpp227 const bool swizzleRequired = textureState.swizzleRequired(); in getSRVForSampler() local
238 ASSERT(!swizzleRequired); in getSRVForSampler()
248 if (swizzleRequired) in getSRVForSampler()
265 const SamplerKey key(effectiveBaseLevel, mipLevels, swizzleRequired, useDropStencil); in getSRVForSampler()
DStateManager11.cpp3310 if (texture->getTextureState().swizzleRequired()) in generateSwizzlesForShader()
/external/angle/src/libANGLE/renderer/metal/
DTextureMtl.mm1352 if ((mState.getSwizzleState().swizzleRequired() || mFormat.actualAngleFormat().depthBits ||
/external/angle/src/libANGLE/renderer/vulkan/
Dvk_helpers.cpp4458 if (swizzleMap.swizzleRequired() && !mYuvConversionSampler.valid()) in initLayerImageViewImpl()