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Searched refs:swizzleSaved (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/mesa/drivers/common/
Dmeta_generate_mipmap.c162 GLboolean swizzleSaved = GL_FALSE; in _mesa_meta_GenerateMipmap() local
247 swizzleSaved = GL_TRUE; in _mesa_meta_GenerateMipmap()
376 if (swizzleSaved) in _mesa_meta_GenerateMipmap()