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Searched refs:swr_fs (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/gallium/drivers/swr/
Dswr_fence_work.cpp99 delete work->free.swr_fs; in swr_delete_fs_cb()
156 struct swr_fragment_shader *swr_fs) in swr_fence_work_delete_fs() argument
162 work->free.swr_fs = swr_fs; in swr_fence_work_delete_fs()
Dswr_shader.cpp190 swr_fragment_shader *swr_fs) in swr_generate_fs_key() argument
213 swr_generate_sampler_key(swr_fs->info, ctx, PIPE_SHADER_FRAGMENT, key); in swr_generate_fs_key()
2614 struct swr_fragment_shader *swr_fs = ctx->fs; in CompileFS() local
2676 swr_fs->constantMask = 0; in CompileFS()
2677 swr_fs->flatConstantMask = 0; in CompileFS()
2678 swr_fs->pointSpriteMask = 0; in CompileFS()
2681 const unsigned mask = swr_fs->info.base.input_usage_mask[attrib]; in CompileFS()
2682 const unsigned interpMode = swr_fs->info.base.input_interpolate[attrib]; in CompileFS()
2683 const unsigned interpLoc = swr_fs->info.base.input_interpolate_loc[attrib]; in CompileFS()
2728 ubyte semantic_name = swr_fs->info.base.input_semantic_name[attrib]; in CompileFS()
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Dswr_fence_work.h33 struct swr_fragment_shader *swr_fs; member
Dswr_shader.h61 swr_fragment_shader *swr_fs);
Dswr_state.cpp395 struct swr_fragment_shader *swr_fs = new swr_fragment_shader; in swr_create_fs_state() local
396 if (!swr_fs) in swr_create_fs_state()
399 swr_fs->pipe.tokens = tgsi_dup_tokens(fs->tokens); in swr_create_fs_state()
401 lp_build_tgsi_info(fs->tokens, &swr_fs->info); in swr_create_fs_state()
403 return swr_fs; in swr_create_fs_state()
422 struct swr_fragment_shader *swr_fs = (swr_fragment_shader *)fs; in swr_delete_fs_state() local
423 FREE((void *)swr_fs->pipe.tokens); in swr_delete_fs_state()
427 swr_fence_work_delete_fs(screen->flush_fence, swr_fs); in swr_delete_fs_state()