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Searched refs:symmetricNormalizedDepth (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/src/Renderer/
DClipper.hpp55 Clipper(bool symmetricNormalizedDepth);
DClipper.cpp23 Clipper::Clipper(bool symmetricNormalizedDepth) in Clipper() argument
25 n = symmetricNormalizedDepth ? -1.0f : 0.0f; in Clipper()
DRenderer.hpp58 bool symmetricNormalizedDepth; member
DRenderer.cpp46 extern bool symmetricNormalizedDepth; // [-1, 1] instead of [0, 1]
82 sw::symmetricNormalizedDepth = conventions.symmetricNormalizedDepth; in setGlobalRenderingSettings()
150 clipper = new Clipper(symmetricNormalizedDepth); in Renderer()
DContext.cpp31 bool symmetricNormalizedDepth = false; // [-1, 1] instead of [0, 1] variable
/external/swiftshader/src/Shader/
DVertexRoutine.cpp27 extern bool symmetricNormalizedDepth; // [-1, 1] instead of [0, 1]
118 …Int4 minZ = symmetricNormalizedDepth ? CmpNLE(-o[pos].w, o[pos].z) : CmpNLE(Float4(0.0f), o[pos].z… in computeClipFlags()
720 if(symmetricNormalizedDepth) in writeCache()