Searched refs:symmetricNormalizedDepth (Results 1 – 6 of 6) sorted by relevance
55 Clipper(bool symmetricNormalizedDepth);
23 Clipper::Clipper(bool symmetricNormalizedDepth) in Clipper() argument25 n = symmetricNormalizedDepth ? -1.0f : 0.0f; in Clipper()
58 bool symmetricNormalizedDepth; member
46 extern bool symmetricNormalizedDepth; // [-1, 1] instead of [0, 1]82 sw::symmetricNormalizedDepth = conventions.symmetricNormalizedDepth; in setGlobalRenderingSettings()150 clipper = new Clipper(symmetricNormalizedDepth); in Renderer()
31 bool symmetricNormalizedDepth = false; // [-1, 1] instead of [0, 1] variable
27 extern bool symmetricNormalizedDepth; // [-1, 1] instead of [0, 1]118 …Int4 minZ = symmetricNormalizedDepth ? CmpNLE(-o[pos].w, o[pos].z) : CmpNLE(Float4(0.0f), o[pos].z… in computeClipFlags()720 if(symmetricNormalizedDepth) in writeCache()