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Searched refs:syncIndexBuffer (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.h401 bool syncIndexBuffer(ID3D11Buffer *buffer, DXGI_FORMAT indexFormat, unsigned int offset);
DStateManager11.cpp3164 syncIndexBuffer(mPointSpriteIndexBuffer.get(), DXGI_FORMAT_R16_UINT, 0); in applyVertexBuffers()
3208 syncIndexBuffer(buffer, bufferFormat, indexInfo.startOffset); in applyIndexBuffer()
3220 if (syncIndexBuffer(buffer, indexFormat, offset)) in setIndexBuffer()
3226 bool StateManager11::syncIndexBuffer(ID3D11Buffer *buffer, in syncIndexBuffer() function in rx::StateManager11