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Searched refs:tSign (Results 1 – 2 of 2) sorted by relevance

/external/deqp/framework/opengl/
DgluTextureTestUtil.cpp1130 float tSign = 1.0f; in computeQuadTexCoordCube() local
1135 …case tcu::CUBEFACE_NEGATIVE_X: mRow = 0; sRow = 2; tRow = 1; mSign = -1.0f; tSign = -1.0f; b… in computeQuadTexCoordCube()
1136 …case tcu::CUBEFACE_POSITIVE_X: mRow = 0; sRow = 2; tRow = 1; sSign = -1.0f; tSign = -1.0f; brea… in computeQuadTexCoordCube()
1137 …case tcu::CUBEFACE_NEGATIVE_Y: mRow = 1; sRow = 0; tRow = 2; mSign = -1.0f; tSign = -1.0f; b… in computeQuadTexCoordCube()
1139 …case tcu::CUBEFACE_NEGATIVE_Z: mRow = 2; sRow = 0; tRow = 1; mSign = -1.0f; sSign = -1.0f; tSign =… in computeQuadTexCoordCube()
1140 case tcu::CUBEFACE_POSITIVE_Z: mRow = 2; sRow = 0; tRow = 1; tSign = -1.0f; break; in computeQuadTexCoordCube()
1158 dst[0+tRow] = tSign * bottomLeft.y(); in computeQuadTexCoordCube()
1159 dst[3+tRow] = tSign * topRight.y(); in computeQuadTexCoordCube()
1160 dst[6+tRow] = tSign * bottomLeft.y(); in computeQuadTexCoordCube()
1161 dst[9+tRow] = tSign * topRight.y(); in computeQuadTexCoordCube()
[all …]
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderTextureGatherTests.cpp129 float tSign = 1.0f; in computeQuadTexCoordCube() local
134 …case tcu::CUBEFACE_NEGATIVE_X: mRow = 0; sRow = 2; tRow = 1; mSign = -1.0f; tSign = -1.0f; b… in computeQuadTexCoordCube()
135 …case tcu::CUBEFACE_POSITIVE_X: mRow = 0; sRow = 2; tRow = 1; sSign = -1.0f; tSign = -1.0f; brea… in computeQuadTexCoordCube()
136 …case tcu::CUBEFACE_NEGATIVE_Y: mRow = 1; sRow = 0; tRow = 2; mSign = -1.0f; tSign = -1.0f; b… in computeQuadTexCoordCube()
138 …case tcu::CUBEFACE_NEGATIVE_Z: mRow = 2; sRow = 0; tRow = 1; mSign = -1.0f; sSign = -1.0f; tSign =… in computeQuadTexCoordCube()
139 case tcu::CUBEFACE_POSITIVE_Z: mRow = 2; sRow = 0; tRow = 1; tSign = -1.0f; break; in computeQuadTexCoordCube()
157 dst[0+tRow] = tSign * bottomLeft.y(); in computeQuadTexCoordCube()
158 dst[3+tRow] = tSign * topRight.y(); in computeQuadTexCoordCube()
159 dst[6+tRow] = tSign * bottomLeft.y(); in computeQuadTexCoordCube()
160 dst[9+tRow] = tSign * topRight.y(); in computeQuadTexCoordCube()