Searched refs:t_glGetActiveUniformBlockName (Results 1 – 2 of 2) sorted by relevance
314 #define glGetActiveUniformBlockName t_glGetActiveUniformBlockName1102 ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC t_glGetActiveUniformBlockName;
308 ANGLE_TRACE_LOADER_EXPORT PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC t_glGetActiveUniformBlockName; variable1222 t_glGetActiveUniformBlockName = reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC>( in LoadGLES()