Searched refs:t_glGetShaderSource (Results 1 – 2 of 2) sorted by relevance
176 #define glGetShaderSource t_glGetShaderSource962 ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETSHADERSOURCEPROC t_glGetShaderSource;
169 ANGLE_TRACE_LOADER_EXPORT PFNGLGETSHADERSOURCEPROC t_glGetShaderSource; variable1037 t_glGetShaderSource = reinterpret_cast<PFNGLGETSHADERSOURCEPROC>(loadProc("glGetShaderSource")); in LoadGLES()