Searched refs:t_glGetTranslatedShaderSourceANGLE (Results 1 – 2 of 2) sorted by relevance
564 #define glGetTranslatedShaderSourceANGLE t_glGetTranslatedShaderSourceANGLE1405 t_glGetTranslatedShaderSourceANGLE;
591 t_glGetTranslatedShaderSourceANGLE; variable1706 t_glGetTranslatedShaderSourceANGLE = reinterpret_cast<PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC>( in LoadGLES()