Searched refs:targetMatrixStride (Results 1 – 1 of 1) sorted by relevance
199 const unsigned int targetMatrixStride = colsDst * rowsDst; in SetFloatUniformMatrix() local201 targetData + arrayElementOffset * sizeof(GLfloat) * targetMatrixStride); in SetFloatUniformMatrix()208 target += targetMatrixStride; in SetFloatUniformMatrix()