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Searched refs:targetRatio (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles2/performance/
Des2pShaderOperatorTests.cpp871 const float targetRatio = targetDrawCallTime / drawCallTime; in adjustAndLogGridAndViewport() local
873 if (targetRatio < 0.95f) in adjustAndLogGridAndViewport()
878 const float targetRatioSqrt = deFloatSqrt(targetRatio); in adjustAndLogGridAndViewport()
886 const float targetRatioSqrt = deFloatSqrt(targetRatio); in adjustAndLogGridAndViewport()
/external/deqp/modules/gles3/performance/
Des3pShaderOperatorTests.cpp871 const float targetRatio = targetDrawCallTime / drawCallTime; in adjustAndLogGridAndViewport() local
873 if (targetRatio < 0.95f) in adjustAndLogGridAndViewport()
878 const float targetRatioSqrt = deFloatSqrt(targetRatio); in adjustAndLogGridAndViewport()
886 const float targetRatioSqrt = deFloatSqrt(targetRatio); in adjustAndLogGridAndViewport()