Searched refs:targetSpirvVersion (Results 1 – 5 of 5) sorted by relevance
/external/deqp/external/vulkancts/modules/vulkan/spirv_assembly/ |
D | vktSpvAsmGraphicsShaderTestUtil.cpp | 1254 SpirvVersion targetSpirvVersion; in addShaderCodeCustomVertex() local 1257 targetSpirvVersion = context.resources.spirvVersion; in addShaderCodeCustomVertex() 1259 targetSpirvVersion = spirVAsmBuildOptions->targetVersion; in addShaderCodeCustomVertex() 1266 …).specialize(context.testCodeFragments) << SpirVAsmBuildOptions(vulkanVersion, targetSpirvVersion); in addShaderCodeCustomVertex() 1267 …ce(context.interfaces.getOutputType())) << SpirVAsmBuildOptions(vulkanVersion, targetSpirvVersion); in addShaderCodeCustomVertex() 1271 …aderAssembly(context.testCodeFragments) << SpirVAsmBuildOptions(vulkanVersion, targetSpirvVersion); in addShaderCodeCustomVertex() 1272 …<< makeFragmentShaderAssembly(passthru) << SpirVAsmBuildOptions(vulkanVersion, targetSpirvVersion); in addShaderCodeCustomVertex() 1287 SpirvVersion targetSpirvVersion; in addShaderCodeCustomTessControl() local 1290 targetSpirvVersion = context.resources.spirvVersion; in addShaderCodeCustomTessControl() 1292 targetSpirvVersion = spirVAsmBuildOptions->targetVersion; in addShaderCodeCustomTessControl() [all …]
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D | vktSpvAsmVaryingNameTests.cpp | 51 SpirvVersion targetSpirvVersion = context.resources.spirvVersion; in createShaders() local 164 …es.add("vert", DE_NULL) << vertexShader << SpirVAsmBuildOptions(vulkanVersion, targetSpirvVersion); in createShaders() 165 ….add("frag", DE_NULL) << fragmentShader << SpirVAsmBuildOptions(vulkanVersion, targetSpirvVersion); in createShaders()
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D | vktSpvAsmVariableInitTests.cpp | 322 SpirvVersion targetSpirvVersion = params.context.resources.spirvVersion; in addShaderCodeOutput() local 451 …_NULL) << vertexShader.specialize(spec) << SpirVAsmBuildOptions(vulkanVersion, targetSpirvVersion); in addShaderCodeOutput() 452 ….add("frag", DE_NULL) << fragmentShader << SpirVAsmBuildOptions(vulkanVersion, targetSpirvVersion); in addShaderCodeOutput() 584 …_NULL) << vertexShader.specialize(spec) << SpirVAsmBuildOptions(vulkanVersion, targetSpirvVersion); in addShaderCodeOutput() 585 …ULL) << fragmentShader.specialize(spec) << SpirVAsmBuildOptions(vulkanVersion, targetSpirvVersion); in addShaderCodeOutput()
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D | vktSpvAsmFloatControlsTests.cpp | 3880 SpirvVersion targetSpirvVersion = context.resources.spirvVersion; in getGraphicsShaderCode() local 4067 << SpirVAsmBuildOptions(vulkanVersion, targetSpirvVersion); in getGraphicsShaderCode() 4070 << SpirVAsmBuildOptions(vulkanVersion, targetSpirvVersion); in getGraphicsShaderCode()
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D | vktSpvAsm16bitStorageTests.cpp | 3978 SpirvVersion targetSpirvVersion = def.instanceContext.resources.spirvVersion; in addShaderCode16BitStorageInputOutput16To16x2() local 4168 …_NULL) << vertexShader.specialize(spec) << SpirVAsmBuildOptions(vulkanVersion, targetSpirvVersion); in addShaderCode16BitStorageInputOutput16To16x2() 4169 …ULL) << fragmentShader.specialize(spec) << SpirVAsmBuildOptions(vulkanVersion, targetSpirvVersion); in addShaderCode16BitStorageInputOutput16To16x2()
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