/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
D | esextcTessellationShaderProperties.hpp | 101 const char* te_body; member 111 te_body = DE_NULL; in _test_descriptor()
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D | esextcTessellationShaderProperties.cpp | 306 test_1.te_body = "${VERSION}\n" in iterate() 333 test_2.te_body = "${VERSION}\n" in iterate() 360 test_3.te_body = "${VERSION}\n" in iterate() 387 test_4.te_body = "${VERSION}\n" in iterate() 412 shaderSourceSpecialized(m_te_id, 1 /* count */, &test.te_body); in iterate()
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D | esextcTessellationShaderXFB.cpp | 432 const char* te_body = "${VERSION}\n" in initTest() local 450 shaderSourceSpecialized(m_te_id, 1 /* count */, &te_body); in initTest() 455 &te_body, 1, /* n_varyings */ in initTest() 515 const char* src[] = { fs_body, gs_body, tc_body, te_body, vs_body }; in initTest()
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D | esextcTessellationShaderProgramInterfaces.cpp | 241 const char* te_body = "\n" in initTest() local 288 te_body }; in initTest()
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D | esextcTessellationShaderTessellation.cpp | 557 std::string te_body = getTECode(primitive_mode); in initRun() local 558 const char* te_body_raw_ptr = te_body.c_str(); in initRun() 952 static const char* te_body = "${VERSION}\n" in getTECode() local 982 std::string result = te_body; in getTECode() 1166 std::string te_body = getTECode(primitive_mode); in initRun() local 1167 const char* te_body_raw_ptr = te_body.c_str(); in initRun() 1908 std::string te_body = getTECode(vertex_spacing, primitive_mode); in initTestDescriptor() local 1909 const char* te_body_raw_ptr = te_body.c_str(); in initTestDescriptor()
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D | esextcTessellationShaderTCTE.cpp | 1352 const char* te_body = "${VERSION}\n" in initTest() local 1396 shaderSourceSpecialized(m_tes_id, 1 /* count */, &te_body); in initTest() 1453 const char* src[] = { fs_body, tc_body, te_body, vs_body }; in initTest() 3389 const char* te_body = "${VERSION}\n" in initTestDescriptor() local 3422 te_body_stringstream << te_body; in initTestDescriptor() 3978 const char* te_body = "${VERSION}\n" in initTestDescriptor() local 3993 shaderSourceSpecialized(out_test_ptr->tes_id, 1 /* count */, &te_body); in initTestDescriptor()
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D | esextcTessellationShaderUtils.cpp | 442 const char* te_body = "${VERSION}\n" in getGenericTECode() local 468 result = te_body; in getGenericTECode()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl3cCullDistanceTests.hpp | 52 const glw::GLchar* te_body, const glw::GLchar* vs_body, const glw::GLuint& n_tf_varyings,
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D | gl3cCommonBugsTests.cpp | 2572 std::string te_body; in runPipelineObjectValidationTestMode() local 2590 { &te_body, &m_te_po_id, SHADER_STAGE_TESSELLATION_EVALUATION, GL_TESS_EVALUATION_SHADER_BIT, in runPipelineObjectValidationTestMode() 2601 &te_body, &vs_body); in runPipelineObjectValidationTestMode() 2762 std::string te_body; in runSeparateShaderTestMode() local 2776 { &te_body, &m_te_id, SHADER_STAGE_TESSELLATION_EVALUATION, GL_TESS_EVALUATION_SHADER_BIT, in runSeparateShaderTestMode() 2783 &te_body, &vs_body); in runSeparateShaderTestMode() 2869 … << ((te_body.length() > 0) ? te_body : "[not used]") << "\n<<\nVertex shader program:\n>>\n" in runSeparateShaderTestMode()
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D | gl4cShaderSubroutineTests.cpp | 832 const std::string& te_body, const std::string& gs_body, const std::string& fs_body, in buildProgram() argument 876 const char* te_body_raw_ptr = te_body.c_str(); in buildProgram() 7040 std::string te_body = getTessellationEvaluationShaderBody(n_id); in initTest() local 7041 const char* te_body_raw_ptr = te_body.c_str(); in initTest() 8217 const std::string te_body = getShaderBody(Utils::SHADER_STAGE_TESSELLATION_EVALUATION, n_id); in initTest() local 8220 …if (!Utils::buildProgram(gl, vs_body, tc_body, te_body, gs_body, fs_body, DE_NULL, /* xfb_varyings… in initTest() 8239 const char* te_body_raw_ptr = te_body.c_str(); in initTest() 9248 std::string te_body = getTessellationEvaluationShaderBody(); in initTest() local 9251 …if (!Utils::buildProgram(gl, vs_body, tc_body, te_body, gs_body, fs_body, DE_NULL, /* xfb_varyings… in initTest() 10397 const std::string te_body = getTessellationEvaluationShaderBody(referencing_stage); in executeTestCase() local [all …]
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D | gl3cCullDistanceTests.cpp | 71 const glw::GLchar* te_body, const glw::GLchar* vs_body, in buildProgram() argument 84 { GL_TESS_EVALUATION_SHADER, te_body, 0 }, { GL_VERTEX_SHADER, vs_body, 0 } }; in buildProgram() 793 std::string te_body = te_body_template; in iterate() local 817 { &te_body, GL_TESS_EVALUATION_SHADER }, { &vs_body, GL_VERTEX_SHADER } }; in iterate() 917 …current_stage.use_tc ? tc_body.c_str() : DE_NULL, current_stage.use_te ? te_body.c_str() : DE_NULL, in iterate()
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D | gl4cPipelineStatisticsQueryTests.hpp | 414 const char* te_body, const char* vs_body);
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D | gl4cPipelineStatisticsQueryTests.cpp | 1702 const char* te_body, const char* vs_body) in buildProgram() argument 1714 te_body == DE_NULL && vs_body == DE_NULL)) || in buildProgram() 1716 te_body != DE_NULL || vs_body != DE_NULL))); in buildProgram() 1748 if (te_body != DE_NULL) in buildProgram() 1793 &te_body, DE_NULL); /* length */ in buildProgram()
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D | gl4cShaderSubroutineTests.hpp | 247 const std::string& te_body, const std::string& gs_body, const std::string& fs_body, 1356 std::string te_body; member
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D | gl4cGPUShaderFP64Tests.cpp | 6254 const char* te_body = "#version 400\n" in initProgramObjects() local 6296 gl.shaderSource(m_te_id, 1 /* count */, &te_body, DE_NULL /* length */); in initProgramObjects() 8892 std::string te_body = getTessellationEvaluationShaderBody(variables); in buildTestProgram() local 8922 if (!compileShader(m_te_id, te_body)) in buildTestProgram() 8993 m_current_te_body = te_body; in buildTestProgram()
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D | gl4cTextureViewTests.cpp | 5198 const char* te_body = "#version 400\n" in initIterationSpecificProgramObject() local 5245 std::string te_string = te_body; in initIterationSpecificProgramObject()
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/external/deqp/external/openglcts/modules/glesext/draw_elements_base_vertex/ |
D | esextcDrawElementsBaseVertexTests.cpp | 1279 std::string te_body = specializeShader(1, &functional_te_code); in setUpFunctionalTestObjects() local 1291 std::string* bodies[] = { &fs_body, &gs_body, &tc_body, &te_body, &vs_body }; in setUpFunctionalTestObjects() 1389 use_tessellation_shader_stage ? te_body.c_str() : DE_NULL, in setUpFunctionalTestObjects()
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