Searched refs:tempBufferSize (Results 1 – 5 of 5) sorted by relevance
968 uint32 tempBufferSize = 0; in Start() local970 if (!SafeUint32Mult (tileSize.h, (uint32) sizeof (real32), &tempBufferSize) || in Start()971 !SafeUint32Mult (tempBufferSize, 3, &tempBufferSize)) in Start()981 fTempBuffer [threadIndex] . Reset (allocator->Allocate (tempBufferSize)); in Start()
666 uint32 tempBufferSize = 0; in Start() local667 if (!RoundUpUint32ToMultiple (fSrcTileSize.h, 8, &tempBufferSize) || in Start()668 !SafeUint32Mult (tempBufferSize, in Start()670 &tempBufferSize)) in Start()680 fTempBuffer [threadIndex] . Reset (allocator->Allocate (tempBufferSize)); in Start()
2072 uint32 tempBufferSize = in ForceASCII() local2074 dng_memory_data tempBuffer (tempBufferSize); in ForceASCII()2077 char * const destEnd = dPtr + tempBufferSize; in ForceASCII()
912 uint32 tempBufferSize = ComputeBufferSize(buffer.fPixelType, in ReorderSubTileBlocks() local916 if (!tempBuffer.Get () || tempBuffer->LogicalSize () < tempBufferSize) in ReorderSubTileBlocks()919 tempBuffer.Reset (host.Allocate (tempBufferSize)); in ReorderSubTileBlocks()978 tempBufferSize); in ReorderSubTileBlocks()
3101 uint32 tempBufferSize = SafeUint32Mult ( in EncodePredictor() local3105 if (!tempBuffer.Get () || tempBuffer->LogicalSize () < tempBufferSize) in EncodePredictor()3108 tempBuffer.Reset (host.Allocate (tempBufferSize)); in EncodePredictor()