Searched refs:temporary_to_id (Results 1 – 1 of 1) sorted by relevance
5712 GLuint temporary_to_id = 0; in configureGLObject() local5723 gl.genTextures(1, &temporary_to_id); in configureGLObject()5724 gl.bindTexture(GL_TEXTURE_2D, temporary_to_id); in configureGLObject()5731 gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, temporary_to_id, in configureGLObject()5749 gl.deleteTextures(1, &temporary_to_id); in configureGLObject()