Searched refs:tessellationPatchVertexCount (Results 1 – 5 of 5) sorted by relevance
23 int tessellationPatchVertexCount) in GrPathShader() argument27 , fTessellationPatchVertexCount(tessellationPatchVertexCount) { in GrPathShader()34 int tessellationPatchVertexCount() const { return fTessellationPatchVertexCount; } in tessellationPatchVertexCount() function
20 int tessellationPatchVertexCount = 0)21 : GrPathShader(classID, viewMatrix, primitiveType, tessellationPatchVertexCount) { in GrPathShader() argument
24 uint8_t tessellationPatchVertexCount, in GrProgramInfo() argument39 , fTessellationPatchVertexCount(tessellationPatchVertexCount) in GrProgramInfo()70 uint8_t tessellationPatchVertexCount() const { in tessellationPatchVertexCount() function
309 int tessellationPatchVertexCount; in onExecute() local315 tessellationPatchVertexCount = 3; in onExecute()320 tessellationPatchVertexCount = 5; in onExecute()326 tessellationPatchVertexCount, state->renderPassBarriers(), in onExecute()331 state->draw(tessellationPatchVertexCount, fBaseVertex); in onExecute()
1845 this->flushPatchVertexCount(programInfo.tessellationPatchVertexCount()); in flushGLState()