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Searched refs:tessellationPatchVertexCount (Results 1 – 5 of 5) sorted by relevance

/external/skia/src/gpu/tessellate/
DGrPathShader.h23 int tessellationPatchVertexCount) in GrPathShader() argument
27 , fTessellationPatchVertexCount(tessellationPatchVertexCount) { in GrPathShader()
34 int tessellationPatchVertexCount() const { return fTessellationPatchVertexCount; } in tessellationPatchVertexCount() function
DGrStencilPathShader.h20 int tessellationPatchVertexCount = 0)
21 : GrPathShader(classID, viewMatrix, primitiveType, tessellationPatchVertexCount) { in GrPathShader() argument
/external/skia/src/gpu/
DGrProgramInfo.h24 uint8_t tessellationPatchVertexCount, in GrProgramInfo() argument
39 , fTessellationPatchVertexCount(tessellationPatchVertexCount) in GrProgramInfo()
70 uint8_t tessellationPatchVertexCount() const { in tessellationPatchVertexCount() function
/external/skia/gm/
Dtessellation.cpp309 int tessellationPatchVertexCount; in onExecute() local
315 tessellationPatchVertexCount = 3; in onExecute()
320 tessellationPatchVertexCount = 5; in onExecute()
326 tessellationPatchVertexCount, state->renderPassBarriers(), in onExecute()
331 state->draw(tessellationPatchVertexCount, fBaseVertex); in onExecute()
/external/skia/src/gpu/gl/
DGrGLGpu.cpp1845 this->flushPatchVertexCount(programInfo.tessellationPatchVertexCount()); in flushGLState()