Searched refs:tessellationShaderCount (Results 1 – 1 of 1) sorted by relevance
1177 const deUint32 tessellationShaderCount = (features.tessellationShader) ? 2 : 0; in validateLimitsExtDescriptorIndexing() local1179 const deUint32 shaderStages = 3 + tessellationShaderCount + geometryShaderCount; in validateLimitsExtDescriptorIndexing()