Searched refs:tessellationSupport (Results 1 – 10 of 10) sorted by relevance
53 canvas->recordingContext()->priv().caps()->shaderCaps()->tessellationSupport() && in draw_test()119 if (!context->priv().caps()->shaderCaps()->tessellationSupport() || in onDraw()
106 canvas->recordingContext()->priv().caps()->shaderCaps()->tessellationSupport() && in draw_test()209 if (!context->priv().caps()->shaderCaps()->tessellationSupport() || in onDraw()
362 if (!ctx->priv().caps()->shaderCaps()->tessellationSupport()) { in onDraw()
258 SkASSERT(this->tessellationSupport()); in tessellationExtensionString()267 bool tessellationSupport() const { return SkToBool(fMaxTessellationSegments);} in tessellationSupport() function
86 SkASSERT(this->gpu()->caps()->shaderCaps()->tessellationSupport()); in bindPipeline()
242 SkASSERT(target->caps().shaderCaps()->tessellationSupport()); in prepare()280 SkASSERT(target->caps().shaderCaps()->tessellationSupport()); in prepare()
73 if (!caps.shaderCaps()->tessellationSupport()) { in initAtlasFlags()145 !args.fCaps->shaderCaps()->tessellationSupport() && in onCanDrawPath()
73 SkASSERT(args.fCaps->shaderCaps()->tessellationSupport()); in prePreparePrograms()
152 if (!caps.shaderCaps()->tessellationSupport()) { in canUseHardwareTessellation()
2765 SkASSERT(this->caps()->shaderCaps()->tessellationSupport()); in flushPatchVertexCount()