Searched refs:testCodeFragments (Results 1 – 3 of 3) sorted by relevance
/external/deqp/external/vulkancts/modules/vulkan/spirv_assembly/ |
D | vktSpvAsmGraphicsShaderTestUtil.hpp | 264 std::map<std::string, std::string> testCodeFragments; member 388 const std::map<std::string, std::string>& testCodeFragments, 404 const std::map<std::string, std::string>& testCodeFragments, in createInstanceContext() argument 416 …return createInstanceContext(elementsVector, inputColors, outputColors, testCodeFragments, specCon… in createInstanceContext() 424 const std::map<std::string, std::string>& testCodeFragments); 431 const std::map<std::string, std::string>& testCodeFragments) in createInstanceContext() argument 434 return createInstanceContext(elementsVector, inputColors, outputColors, testCodeFragments); in createInstanceContext() 439 const std::map<std::string, std::string>& testCodeFragments); 444 const std::map<std::string, std::string>& testCodeFragments) in createInstanceContext() argument 447 return createInstanceContext(elementsVector, testCodeFragments); in createInstanceContext() [all …]
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D | vktSpvAsmGraphicsShaderTestUtil.cpp | 265 : testCodeFragments (testCodeFragments_) in InstanceContext() 293 , testCodeFragments (other.testCodeFragments) in InstanceContext() 329 const std::map<std::string, std::string>& testCodeFragments, in createInstanceContext() argument 340 …InstanceContext ctx (inputColors, outputColors, testCodeFragments, specConstants, pushConstants, r… in createInstanceContext() 355 const std::map<std::string, std::string>& testCodeFragments) in createInstanceContext() argument 357 return createInstanceContext(elements, inputColors, outputColors, testCodeFragments, in createInstanceContext() 364 const std::map<std::string, std::string>& testCodeFragments) in createInstanceContext() argument 368 return createInstanceContext(elements, defaultColors, defaultColors, testCodeFragments); in createInstanceContext() 1266 …xShaderAssembly(fillInterfacePlaceholderVert())).specialize(context.testCodeFragments) << SpirVAsm… in addShaderCodeCustomVertex() 1271 …d("vert", spirVAsmBuildOptions) << makeVertexShaderAssembly(context.testCodeFragments) << SpirVAsm… in addShaderCodeCustomVertex() [all …]
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D | vktSpvAsmFloatControlsTests.cpp | 4066 << StringTemplate(vertexTemplate).specialize(context.testCodeFragments) in getGraphicsShaderCode() 4069 << StringTemplate(fragmentTemplate).specialize(context.testCodeFragments) in getGraphicsShaderCode()
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