/external/mesa3d/src/compiler/nir/ |
D | nir_instr_set.c | 646 nir_tex_instr *tex2 = nir_instr_as_tex(instr2); in nir_instrs_equal() local 648 if (tex1->op != tex2->op) in nir_instrs_equal() 651 if (tex1->num_srcs != tex2->num_srcs) in nir_instrs_equal() 654 if (tex1->src[i].src_type != tex2->src[i].src_type || in nir_instrs_equal() 655 !nir_srcs_equal(tex1->src[i].src, tex2->src[i].src)) { in nir_instrs_equal() 660 if (tex1->coord_components != tex2->coord_components || in nir_instrs_equal() 661 tex1->sampler_dim != tex2->sampler_dim || in nir_instrs_equal() 662 tex1->is_array != tex2->is_array || in nir_instrs_equal() 663 tex1->is_shadow != tex2->is_shadow || in nir_instrs_equal() 664 tex1->is_new_style_shadow != tex2->is_new_style_shadow || in nir_instrs_equal() [all …]
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/external/angle/third_party/vulkan-deps/glslang/src/Test/ |
D | hlsl.flattenOpaqueInit.vert | 21 FxaaTex tex2 = fillOpaque(); 22 res += lookUp(tex2);
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/external/deqp-deps/glslang/Test/ |
D | hlsl.flattenOpaqueInit.vert | 21 FxaaTex tex2 = fillOpaque(); 22 res += lookUp(tex2);
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/external/deqp-deps/glslang/Test/baseResults/ |
D | hlsl.flattenOpaqueInit.vert.out | 56 0:21 'tex2' ( temp structure{ temp sampler smpl, temp texture2D tex}) 61 0:22 'tex2' ( temp structure{ temp sampler smpl, temp texture2D tex}) 140 0:21 'tex2' ( temp structure{ temp sampler smpl, temp texture2D tex}) 145 0:22 'tex2' ( temp structure{ temp sampler smpl, temp texture2D tex}) 190 Name 62 "tex2" 263 62(tex2): 10(ptr) Variable Function 276 Store 62(tex2) 63 277 65: 9(FxaaTex) Load 62(tex2)
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/external/angle/third_party/vulkan-deps/glslang/src/Test/baseResults/ |
D | hlsl.flattenOpaqueInit.vert.out | 56 0:21 'tex2' ( temp structure{ temp sampler smpl, temp texture2D tex}) 61 0:22 'tex2' ( temp structure{ temp sampler smpl, temp texture2D tex}) 140 0:21 'tex2' ( temp structure{ temp sampler smpl, temp texture2D tex}) 145 0:22 'tex2' ( temp structure{ temp sampler smpl, temp texture2D tex}) 190 Name 62 "tex2" 263 62(tex2): 10(ptr) Variable Function 276 Store 62(tex2) 63 277 65: 9(FxaaTex) Load 62(tex2)
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/external/mesa3d/src/gallium/drivers/freedreno/a2xx/ |
D | fd2_texture.h | 51 uint32_t tex0, tex1, tex2, tex3, tex4, tex5; member
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D | fd2_texture.c | 195 so->tex2 = in fd2_sampler_view_create()
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D | fd2_emit.c | 144 OUT_RING(ring, view->tex2); in emit_texture()
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/external/angle/src/tests/gl_tests/ |
D | FramebufferMultiviewTest.cpp | 281 GLTexture tex2; in TEST_P() local 282 glBindTexture(GL_TEXTURE_2D, tex2); in TEST_P() 311 GLTexture tex2; in TEST_P() local 312 glBindTexture(GL_TEXTURE_3D, tex2); in TEST_P()
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D | GeometryShaderTest.cpp | 759 GLuint tex2; in TEST_P() local 760 glGenTextures(1, &tex2); in TEST_P() 761 glDeleteTextures(1, &tex2); in TEST_P() 762 ASSERT_FALSE(glIsTexture(tex2)); in TEST_P() 763 glFramebufferTextureEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2, 0); in TEST_P()
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D | WebGLCompatibilityTest.cpp | 4101 GLTexture tex2; in TEST_P() local 4105 FillTexture2D(tex2.get(), width, height, 0x40, 0, GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, in TEST_P() 4137 glBindTexture(GL_TEXTURE_2D, tex2.get()); in TEST_P() 4139 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, tex2.get(), 0); in TEST_P()
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D | StateChangeTest.cpp | 2407 GLTexture tex2; in TEST_P() local 2408 glBindTexture(GL_TEXTURE_2D, tex2); in TEST_P() 2425 glBindTexture(GL_TEXTURE_2D, tex2); in TEST_P() 5937 GLTexture tex2; in TEST_P() local 5938 glBindTexture(GL_TEXTURE_CUBE_MAP, tex2); in TEST_P() 5939 tex2.reset(); in TEST_P()
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/external/llvm/test/CodeGen/AMDGPU/ |
D | wqm.ll | 310 …%tex2 = call <4 x float> @llvm.SI.image.sample.i32(i32 %coord2, <8 x i32> %rsrc, <4 x i32> %sample… 311 %out = fadd <4 x float> %tex, %tex2
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/external/llvm-project/llvm/test/CodeGen/AMDGPU/ |
D | wqm.ll | 597 …%tex2 = call <4 x float> @llvm.amdgcn.image.sample.1d.v4f32.f32(i32 15, float %coord2, <8 x i32> %… 598 %tex2.0 = extractelement <4 x float> %tex2, i32 0 599 …%dtex = call <4 x float> @llvm.amdgcn.image.sample.1d.v4f32.f32(i32 15, float %tex2.0, <8 x i32> %…
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/external/skqp/tests/ |
D | SurfaceTest.cpp | 297 GrBackendTexture tex2 = surface->getBackendTexture(access); in test_backend_texture_access_copy_on_write() local 301 REPORTER_ASSERT(reporter, GrBackendTexture::TestingOnly_Equals(tex1, tex2) == (snap1 == snap2)); in test_backend_texture_access_copy_on_write()
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/external/swiftshader/tests/GLESUnitTests/ |
D | unittests.cpp | 942 GLuint tex2 = 2; in TEST_F() local 943 glBindTexture(GL_TEXTURE_2D, tex2); in TEST_F() 947 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2, 0); in TEST_F()
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/external/skia/tests/ |
D | SurfaceTest.cpp | 292 GrBackendTexture tex2 = surface->getBackendTexture(access); in test_backend_texture_access_copy_on_write() local 296 REPORTER_ASSERT(reporter, GrBackendTexture::TestingOnly_Equals(tex1, tex2) == (snap1 == snap2)); in test_backend_texture_access_copy_on_write()
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