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Searched refs:tex2D (Results 1 – 25 of 47) sorted by relevance

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/external/deqp-deps/glslang/Test/
DsamplerlessTextureFunctions.frag3 layout(binding = 1) uniform texture2D tex2D;
9 vec4 tex2DFetch = texelFetch(tex2D, ivec2(0, 0), 0);
16 vec4 tex2DFetchOffset = texelFetchOffset(tex2D, ivec2(0, 0), 0, ivec2(0, 0));
18 ivec2 tex2DSize = textureSize(tex2D, 0);
22 int tex2DLevels = textureQueryLevels(tex2D);
33 vec4 tex2DFetch = texelFetch(tex2D, ivec2(0, 0), 0);
37 vec4 tex2DFetchOffset = texelFetchOffset(tex2D, ivec2(0, 0), 0, ivec2(0, 0));
39 ivec2 tex2DSize = textureSize(tex2D, 0);
43 int tex2DLevels = textureQueryLevels(tex2D);
Dspv.samplerlessTextureFunctions.frag4 layout(binding = 1) uniform texture2D tex2D;
10 vec4 tex2DFetch = texelFetch(tex2D, ivec2(0, 0), 0);
14 vec4 tex2DFetchOffset = texelFetchOffset(tex2D, ivec2(0, 0), 0, ivec2(0, 0));
16 ivec2 tex2DSize = textureSize(tex2D, 0);
20 int tex2DLevels = textureQueryLevels(tex2D);
Dweb.separate.frag33 layout(binding = 5) uniform texture2D tex2D;
48 sampler2D (tex2D, s);
62 sampler2DShadow (tex2D, sShadow);
Dhlsl.sample.dx9.frag20 ColorOut += tex2D( g_sam , float2(0.4,0.3));
22 ColorOut += tex2D( g_sam2D, float2(0.5,0.6));
Dspv.separate.frag19 uniform texture2D tex2D;
55 sampler2D (tex2D, s);
91 sampler2DShadow (tex2D, sShadow);
/external/angle/third_party/vulkan-deps/glslang/src/Test/
DsamplerlessTextureFunctions.frag3 layout(binding = 1) uniform texture2D tex2D;
9 vec4 tex2DFetch = texelFetch(tex2D, ivec2(0, 0), 0);
16 vec4 tex2DFetchOffset = texelFetchOffset(tex2D, ivec2(0, 0), 0, ivec2(0, 0));
18 ivec2 tex2DSize = textureSize(tex2D, 0);
22 int tex2DLevels = textureQueryLevels(tex2D);
33 vec4 tex2DFetch = texelFetch(tex2D, ivec2(0, 0), 0);
37 vec4 tex2DFetchOffset = texelFetchOffset(tex2D, ivec2(0, 0), 0, ivec2(0, 0));
39 ivec2 tex2DSize = textureSize(tex2D, 0);
43 int tex2DLevels = textureQueryLevels(tex2D);
Dspv.samplerlessTextureFunctions.frag4 layout(binding = 1) uniform texture2D tex2D;
10 vec4 tex2DFetch = texelFetch(tex2D, ivec2(0, 0), 0);
14 vec4 tex2DFetchOffset = texelFetchOffset(tex2D, ivec2(0, 0), 0, ivec2(0, 0));
16 ivec2 tex2DSize = textureSize(tex2D, 0);
20 int tex2DLevels = textureQueryLevels(tex2D);
Dweb.separate.frag33 layout(binding = 5) uniform texture2D tex2D;
48 sampler2D (tex2D, s);
62 sampler2DShadow (tex2D, sShadow);
Dhlsl.sample.dx9.frag20 ColorOut += tex2D( g_sam , float2(0.4,0.3));
22 ColorOut += tex2D( g_sam2D, float2(0.5,0.6));
Dspv.separate.frag19 uniform texture2D tex2D;
55 sampler2D (tex2D, s);
91 sampler2DShadow (tex2D, sShadow);
/external/deqp-deps/glslang/Test/baseResults/
Dspv.samplerlessTextureFunctions.frag.out17 Name 12 "tex2D"
28 Decorate 12(tex2D) DescriptorSet 0
29 Decorate 12(tex2D) Binding 1
41 12(tex2D): 11(ptr) Variable UniformConstant
65 13: 10 Load 12(tex2D)
74 32: 10 Load 12(tex2D)
77 36: 10 Load 12(tex2D)
86 46: 10 Load 12(tex2D)
Dweb.separate.frag.out20 OpName %tex2D "tex2D"
51 OpDecorate %tex2D RelaxedPrecision
52 OpDecorate %tex2D DescriptorSet 0
53 OpDecorate %tex2D Binding 5
112 %tex2D = OpVariable %_ptr_UniformConstant_11 UniformConstant
Dspv.separate.frag.out25 Name 58 "tex2D"
70 Decorate 58(tex2D) DescriptorSet 0
71 Decorate 58(tex2D) Binding 0
171 58(tex2D): 13(ptr) Variable UniformConstant
340 59: 12 Load 58(tex2D)
448 297: 12 Load 58(tex2D)
/external/angle/third_party/vulkan-deps/glslang/src/Test/baseResults/
Dspv.samplerlessTextureFunctions.frag.out17 Name 12 "tex2D"
28 Decorate 12(tex2D) DescriptorSet 0
29 Decorate 12(tex2D) Binding 1
41 12(tex2D): 11(ptr) Variable UniformConstant
65 13: 10 Load 12(tex2D)
74 32: 10 Load 12(tex2D)
77 36: 10 Load 12(tex2D)
86 46: 10 Load 12(tex2D)
Dweb.separate.frag.out20 OpName %tex2D "tex2D"
51 OpDecorate %tex2D RelaxedPrecision
52 OpDecorate %tex2D DescriptorSet 0
53 OpDecorate %tex2D Binding 5
112 %tex2D = OpVariable %_ptr_UniformConstant_11 UniformConstant
Dspv.separate.frag.out25 Name 58 "tex2D"
70 Decorate 58(tex2D) DescriptorSet 0
71 Decorate 58(tex2D) Binding 0
171 58(tex2D): 13(ptr) Variable UniformConstant
340 59: 12 Load 58(tex2D)
448 297: 12 Load 58(tex2D)
/external/deqp/modules/gles3/functional/
Des3fFboApiTests.cpp181 deUint32 tex2D = 1; in validTex2DAttachmentsTest() local
182 context.bindTexture(GL_TEXTURE_2D, tex2D); in validTex2DAttachmentsTest()
185 context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], GL_TEXTURE_2D, tex2D, 0); in validTex2DAttachmentsTest()
248 deUint32 tex2D = 1; in attachToDefaultFramebufferTest() local
249 context.bindTexture(GL_TEXTURE_2D, tex2D); in attachToDefaultFramebufferTest()
250 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, 0); in attachToDefaultFramebufferTest()
267 deUint32 tex2D = 1; in invalidTex2DAttachmentTest() local
268 context.bindTexture(GL_TEXTURE_2D, tex2D); in invalidTex2DAttachmentTest()
269 …amebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, tex2D, 0); in invalidTex2DAttachmentTest()
273 context.deleteTextures(1, &tex2D); in invalidTex2DAttachmentTest()
[all …]
/external/deqp/modules/gles2/functional/
Des2fFboApiTest.cpp206 deUint32 tex2D = 1; in validTex2DAttachmentsTest() local
207 context.bindTexture(GL_TEXTURE_2D, tex2D); in validTex2DAttachmentsTest()
210 context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], GL_TEXTURE_2D, tex2D, 0); in validTex2DAttachmentsTest()
273 deUint32 tex2D = 1; in attachToDefaultFramebufferTest() local
274 context.bindTexture(GL_TEXTURE_2D, tex2D); in attachToDefaultFramebufferTest()
275 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, 0); in attachToDefaultFramebufferTest()
292 deUint32 tex2D = 1; in invalidTex2DAttachmentTest() local
293 context.bindTexture(GL_TEXTURE_2D, tex2D); in invalidTex2DAttachmentTest()
294 …amebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, tex2D, 0); in invalidTex2DAttachmentTest()
298 context.deleteTextures(1, &tex2D); in invalidTex2DAttachmentTest()
[all …]
Des2fNegativeBufferApiTests.cpp318 GLuint tex2D; in init()
322 glGenTextures(1, &tex2D); in init()
323 glBindTexture(GL_TEXTURE_2D, tex2D); in init()
334 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, -1, tex2D, 0); in init()
347 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, 3); in init()
360 …amebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, tex2D, 0); in init()
362 glDeleteTextures(1, &tex2D); in init()
/external/deqp/modules/glshared/
DglsShaderRenderCase.hpp88 TextureBinding (const glu::Texture2D* tex2D, const tcu::Sampler& sampler);
95 void setTexture (const glu::Texture2D* tex2D);
102 …::Texture2D* get2D (void) const { DE_ASSERT(getType() == TYPE_2D); return m_binding.tex2D; } in get2D()
112 const glu::Texture2D* tex2D; member
134 const tcu::Texture2D* tex2D; member
140 : tex2D (DE_NULL) in ShaderSampler()
DglsShaderRenderCase.cpp69 TextureBinding::TextureBinding (const glu::Texture2D* tex2D, const tcu::Sampler& sampler) in TextureBinding() argument
73 m_binding.tex2D = tex2D; in TextureBinding()
100 m_binding.tex2D = DE_NULL; in TextureBinding()
108 void TextureBinding::setTexture (const glu::Texture2D* tex2D) in setTexture() argument
111 m_binding.tex2D = tex2D; in setTexture()
283 case TextureBinding::TYPE_2D: textures[ndx].tex2D = &binding.get2D()->getRefTexture(); break; in ShaderEvalContext()
316 if (textures[unitNdx].tex2D) in texture2D()
317 …return textures[unitNdx].tex2D->sample(textures[unitNdx].sampler, texCoords.x(), texCoords.y(), 0.… in texture2D()
/external/deqp/external/openglcts/modules/common/
DglcShaderRenderCase.hpp106 TextureBinding(const glu::Texture2D* tex2D, const tcu::Sampler& sampler);
114 void setTexture(const glu::Texture2D* tex2D);
131 return m_binding.tex2D; in get2D()
158 const glu::Texture2D* tex2D; member
181 const tcu::Texture2D* tex2D; member
188 : tex2D(DE_NULL), texCube(DE_NULL), tex2DArray(DE_NULL), tex3D(DE_NULL), texCubeArray(DE_NULL) in ShaderSampler()
DglcShaderRenderCase.cpp78 TextureBinding::TextureBinding(const glu::Texture2D* tex2D, const tcu::Sampler& sampler) in TextureBinding() argument
81 m_binding.tex2D = tex2D; in TextureBinding()
104 m_binding.tex2D = DE_NULL; in TextureBinding()
118 void TextureBinding::setTexture(const glu::Texture2D* tex2D) in setTexture() argument
121 m_binding.tex2D = tex2D; in setTexture()
339 textures[ndx].tex2D = &binding.get2D()->getRefTexture(); in ShaderEvalContext()
382 if (textures[unitNdx].tex2D) in texture2D()
383 …return textures[unitNdx].tex2D->sample(textures[unitNdx].sampler, texCoords.x(), texCoords.y(), 0.… in texture2D()
/external/angle/src/tests/gl_tests/
DDiscardFramebufferEXTTest.cpp70 GLuint tex2D; in TEST_P() local
75 glGenTextures(1, &tex2D); in TEST_P()
77 glBindTexture(GL_TEXTURE_2D, tex2D); in TEST_P()
83 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, 0); in TEST_P()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRender.hpp130 TextureBinding (const tcu::Texture2D* tex2D, const tcu::Sampler& sampler);
143 …d) const { DE_ASSERT(getType() == TYPE_2D && m_binding.tex2D != NULL); return *m_binding.tex2D in get2D()
166 const tcu::Texture2D* tex2D; member
193 const tcu::Texture2D* tex2D; member
202 , tex2D (DE_NULL) in ShaderSampler()

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