/external/deqp/modules/glshared/ |
D | glsShaderRenderCase.hpp | 91 TextureBinding (const glu::Texture3D* tex3D, const tcu::Sampler& sampler); 98 void setTexture (const glu::Texture3D* tex3D); 105 …::Texture3D* get3D (void) const { DE_ASSERT(getType() == TYPE_3D); return m_binding.tex3D; } in get3D() 115 const glu::Texture3D* tex3D; member 137 const tcu::Texture3D* tex3D; member 143 , tex3D (DE_NULL) in ShaderSampler()
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D | glsShaderRenderCase.cpp | 90 TextureBinding::TextureBinding (const glu::Texture3D* tex3D, const tcu::Sampler& sampler) in TextureBinding() argument 94 m_binding.tex3D = tex3D; in TextureBinding() 126 void TextureBinding::setTexture (const glu::Texture3D* tex3D) in setTexture() argument 129 m_binding.tex3D = tex3D; in setTexture() 286 case TextureBinding::TYPE_3D: textures[ndx].tex3D = &binding.get3D()->getRefTexture(); break; in ShaderEvalContext()
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/external/deqp/external/openglcts/modules/common/ |
D | glcShaderRenderCase.hpp | 109 TextureBinding(const glu::Texture3D* tex3D, const tcu::Sampler& sampler); 117 void setTexture(const glu::Texture3D* tex3D); 146 return m_binding.tex3D; in get3D() 161 const glu::Texture3D* tex3D; member 184 const tcu::Texture3D* tex3D; member 188 : tex2D(DE_NULL), texCube(DE_NULL), tex2DArray(DE_NULL), tex3D(DE_NULL), texCubeArray(DE_NULL) in ShaderSampler()
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D | glcShaderRenderCase.cpp | 96 TextureBinding::TextureBinding(const glu::Texture3D* tex3D, const tcu::Sampler& sampler) in TextureBinding() argument 99 m_binding.tex3D = tex3D; in TextureBinding() 136 void TextureBinding::setTexture(const glu::Texture3D* tex3D) in setTexture() argument 139 m_binding.tex3D = tex3D; in setTexture() 348 textures[ndx].tex3D = &binding.get3D()->getRefTexture(); in ShaderEvalContext()
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/external/angle/third_party/vulkan-deps/glslang/src/Test/baseResults/ |
D | web.separate.frag.out | 31 OpName %tex3D "tex3D" 75 OpDecorate %tex3D DescriptorSet 0 76 OpDecorate %tex3D Binding 36 153 %tex3D = OpVariable %_ptr_UniformConstant_25 UniformConstant
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D | spv.separate.frag.out | 57 Name 293 "tex3D" 134 Decorate 293(tex3D) DescriptorSet 0 135 Decorate 293(tex3D) Binding 0 301 293(tex3D): 36(ptr) Variable UniformConstant 445 294: 26 Load 293(tex3D)
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/external/deqp-deps/glslang/Test/baseResults/ |
D | web.separate.frag.out | 31 OpName %tex3D "tex3D" 75 OpDecorate %tex3D DescriptorSet 0 76 OpDecorate %tex3D Binding 36 153 %tex3D = OpVariable %_ptr_UniformConstant_25 UniformConstant
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D | spv.separate.frag.out | 57 Name 293 "tex3D" 134 Decorate 293(tex3D) DescriptorSet 0 135 Decorate 293(tex3D) Binding 0 301 293(tex3D): 36(ptr) Variable UniformConstant 445 294: 26 Load 293(tex3D)
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRender.hpp | 131 TextureBinding (const tcu::Texture3D* tex3D, const tcu::Sampler& sampler); 144 …d) const { DE_ASSERT(getType() == TYPE_3D && m_binding.tex3D != NULL); return *m_binding.tex3D… in get3D() 167 const tcu::Texture3D* tex3D; member 194 const tcu::Texture3D* tex3D; member 203 , tex3D (DE_NULL) in ShaderSampler()
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D | vktShaderRender.cpp | 327 TextureBinding::TextureBinding (const tcu::Texture3D* tex3D, const tcu::Sampler& sampler) in TextureBinding() argument 331 m_binding.tex3D = tex3D; in TextureBinding() 368 case TYPE_3D: delete m_binding.tex3D; break; in ~TextureBinding() 419 case TextureBinding::TYPE_3D: textures[ndx].tex3D = &binding.get3D(); break; in ShaderEvalContext()
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/external/deqp-deps/glslang/Test/ |
D | web.separate.frag | 44 layout(binding = 36) uniform texture3D tex3D; 61 sampler3D (tex3D, s);
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D | spv.separate.frag | 49 uniform texture3D tex3D; 90 sampler3D (tex3D, s);
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D | hlsl.sample.dx9.frag | 23 ColorOut += tex3D( g_sam3D, float3(0.5,0.6,0.4));
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/external/angle/third_party/vulkan-deps/glslang/src/Test/ |
D | web.separate.frag | 44 layout(binding = 36) uniform texture3D tex3D; 61 sampler3D (tex3D, s);
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D | spv.separate.frag | 49 uniform texture3D tex3D; 90 sampler3D (tex3D, s);
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D | hlsl.sample.dx9.frag | 23 ColorOut += tex3D( g_sam3D, float3(0.5,0.6,0.4));
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/external/deqp/modules/gles3/functional/ |
D | es3fNegativeBufferApiTests.cpp | 1239 deUint32 tex3D; in init() 1244 glGenTextures (1, &tex3D); in init() 1249 glBindTexture (GL_TEXTURE_3D, tex3D); in init() 1259 glFramebufferTextureLayer (-1, GL_COLOR_ATTACHMENT0, tex3D, 0, 1); in init() 1261 glFramebufferTextureLayer (GL_RENDERBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, 1); in init() 1266 glFramebufferTextureLayer (GL_FRAMEBUFFER, -1, tex3D, 0, 1); in init() 1268 glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_BACK, tex3D, 0, 1); in init() 1280 glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, -1); in init() 1287 glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, max3DTexSize); in init() 1300 glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, 1); in init() [all …]
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D | es3fShaderTextureFunctionTests.cpp | 261 float w = (float)c.textures[0].tex3D->getWidth(); in computeLodFromGrad3D() 262 float h = (float)c.textures[0].tex3D->getHeight(); in computeLodFromGrad3D() 263 float d = (float)c.textures[0].tex3D->getDepth(); in computeLodFromGrad3D() 282 …lContext& c, float s, float t, float r, float lod) { return c.textures[0].tex3D->sample(c.textures… in texture3D() 290 …loat s, float t, float r, float lod, IVec3 offset) { return c.textures[0].tex3D->sampleOffset(c.te… in texture3DOffset() 426 c.color = c.textures[0].tex3D->getLevel(lod).getPixel(x, y, z)*p.scale + p.bias; in evalTexelFetch3D()
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeBufferApiTests.cpp | 1554 deUint32 tex3D = 0x1234; in framebuffer_texture_layer() local 1570 ctx.glGenTextures (1, &tex3D); in framebuffer_texture_layer() 1575 ctx.glBindTexture (GL_TEXTURE_3D, tex3D); in framebuffer_texture_layer() 1585 ctx.glFramebufferTextureLayer (-1, GL_COLOR_ATTACHMENT0, tex3D, 0, 1); in framebuffer_texture_layer() 1587 ctx.glFramebufferTextureLayer (GL_RENDERBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, 1); in framebuffer_texture_layer() 1592 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, -1, tex3D, 0, 1); in framebuffer_texture_layer() 1594 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_BACK, tex3D, 0, 1); in framebuffer_texture_layer() 1606 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, -1); in framebuffer_texture_layer() 1611 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, max3DTexSize); in framebuffer_texture_layer() 1622 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, 1); in framebuffer_texture_layer() [all …]
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/external/deqp/external/openglcts/modules/gles2/ |
D | es2cTexture3DTests.cpp | 1590 GLuint tex3D = 0x1234; in iterate() local 1591 gl.genTextures(1, &tex3D); in iterate() 1592 gl.bindTexture(GL_TEXTURE_3D, tex3D); in iterate() 1598 callFramebufferTexture3D(-1, GL_COLOR_ATTACHMENT0, GL_TEXTURE_3D, tex3D, 0, 0); in iterate() 1601 callFramebufferTexture3D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex3D, 0, 0); in iterate() 1605 callFramebufferTexture3D(GL_FRAMEBUFFER, -1, GL_TEXTURE_3D, tex3D, 0, 0); in iterate() 1610 callFramebufferTexture3D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_3D, tex3D, -1, 0); in iterate() 1613 callFramebufferTexture3D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_3D, tex3D, maxSize, 0); in iterate() 1622 …bufferTexture3D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, tex3D, 0, 0); in iterate() 1624 …callFramebufferTexture3D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, tex3D, 0… in iterate() [all …]
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/external/deqp/framework/opengl/simplereference/ |
D | sglrShaderProgram.hpp | 214 const rc::Texture3D* tex3D; member
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D | sglrReferenceContext.hpp | 807 void setTex3DBinding (int unit, rc::Texture3D* tex3D);
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D | sglrReferenceContext.cpp | 2232 const Texture3D* tex3D = static_cast<const Texture3D*>(texture); in checkFramebufferStatus() local 2234 if (tex3D->hasLevel(attachment.level)) in checkFramebufferStatus() 2235 level = tex3D->getLevel(attachment.level); // \note Slice doesn't matter here. in checkFramebufferStatus() 4519 m_currentProgram->m_program->m_uniforms[uniformNdx].sampler.tex3D = tex; in drawWithReference() 4522 m_currentProgram->m_program->m_uniforms[uniformNdx].sampler.tex3D = &m_emptyTex3D; in drawWithReference()
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/external/mesa3d/src/gallium/drivers/svga/svgadump/ |
D | svga_dump.c | 1738 SVGA3D_DUMP_PARAMETER(desc.tex3D.mipSlice, u); in SVGA3D_DUMP_HEADER() 1739 SVGA3D_DUMP_PARAMETER(desc.tex3D.firstW, u); in SVGA3D_DUMP_HEADER() 1740 SVGA3D_DUMP_PARAMETER(desc.tex3D.wSize, u); in SVGA3D_DUMP_HEADER()
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/external/mesa3d/src/gallium/drivers/svga/include/ |
D | svga3d_dx.h | 1035 } tex3D; member
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