Searched refs:texCoordLocation (Results 1 – 1 of 1) sorted by relevance
578 GLuint texCoordLocation = m_gl.getAttribLocation(program.getProgram(), "a_texCorod"); in renderResource() local580 TCU_CHECK(texCoordLocation != (GLuint)-1); in renderResource()592 GLU_CHECK_GLW_CALL(m_gl, enableVertexAttribArray(texCoordLocation)); in renderResource()595 …GLU_CHECK_GLW_CALL(m_gl, vertexAttribPointer(texCoordLocation, 2, GL_FLOAT, GL_FALSE, 0, texCoords… in renderResource()600 GLU_CHECK_GLW_CALL(m_gl, disableVertexAttribArray(texCoordLocation)); in renderResource()