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/external/angle/src/libANGLE/renderer/metal/shaders/
Dblit.metal44 float2 texCoords [[user(locn1)]];
51 output.texCoords = options.srcTexCoords[vid];
68 static uint2 getImageCoords(SrcTexture2d srcTexture, float2 texCoords)
71 uint2 coords = uint2(texCoords * float2(dimens));
77 static inline vec<T, 4> blitSampleTextureMS(texture2d_ms<T> srcTexture, float2 texCoords)
79 uint2 coords = getImageCoords(srcTexture, texCoords);
86 float2 texCoords,
92 return srcTexture.sample(textureSampler, float3(texCoords, zCoord), level(options.srcLevel));
120 output = srcTexture2d.sample(textureSampler, input.texCoords, level(options.srcLevel));
123 output = srcTexture2dArray.sample(textureSampler, input.texCoords, options.srcLayer,
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Dgen_mipmap.metal66 float3 texCoords = (float3(gIndices) + float3(0.5, 0.5, 0.5)) / float3(mipSize);
67 texel1 = srcTexture.sample(textureSampler, texCoords, level(options.srcLevel));
246 float2 texCoords = (float2(gIndices) + float2(0.5, 0.5)) / float2(mipSize);
247 texel1 = srcTexture.sample(textureSampler, texCoords, level(options.srcLevel));
484 float2 texCoords = (float2(gIndices.xy) + float2(0.5, 0.5)) / float2(mip1Size);
485 mip1Texel = srcTexture.sample(textureSampler, cubeTexcoords(texCoords, int(gIndices.z)),
532 float2 texCoords = (float2(gIndices.xy) + float2(0.5, 0.5)) / float2(mip1Size);
534 srcTexture.sample(textureSampler, texCoords, gIndices.z, level(options.srcLevel));
/external/skqp/tests/
DVerticesTest.cpp25 if (!!v0->texCoords() != !!v1->texCoords()) { in equal()
36 if (v0->texCoords()) { in equal()
37 if (v0->texCoords()[i] != v1->texCoords()[i]) { in equal()
70 if (builder.texCoords()) { in DEF_TEST()
71 builder.texCoords()[i].set(x, 2); in DEF_TEST()
/external/skia/tests/
DVerticesTest.cpp31 if (!!v0.texCoords() != !!v1.texCoords()) { in equal()
42 if (v0.texCoords()) { in equal()
43 if (v0.texCoords()[i] != v1.texCoords()[i]) { in equal()
94 if (builder.texCoords()) { in DEF_TEST()
95 builder.texCoords()[i].set(x, 2); in DEF_TEST()
/external/mesa3d/src/gallium/drivers/i915/
Di915_state_derived.c61 boolean texCoords[I915_TEX_UNITS], colors[2], fog, needW, face; in calculate_vertex_layout() local
65 memset(texCoords, 0, sizeof(texCoords)); in calculate_vertex_layout()
77 texCoords[find_mapping(fs, unit)] = TRUE; in calculate_vertex_layout()
89 texCoords[find_mapping(fs, unit)] = TRUE; in calculate_vertex_layout()
146 if (texCoords[i]) { in calculate_vertex_layout()
/external/deqp/modules/gles2/functional/
Des2fTextureUnitTests.cpp481 const tcu::Vec2 texCoords[4] = in shadeFragments() local
494 (m_transformations[unitNdx] * Vec3(texCoords[0].x(), texCoords[0].y(), 1.0f)).xy(), in shadeFragments()
495 (m_transformations[unitNdx] * Vec3(texCoords[1].x(), texCoords[1].y(), 1.0f)).xy(), in shadeFragments()
496 (m_transformations[unitNdx] * Vec3(texCoords[2].x(), texCoords[2].y(), 1.0f)).xy(), in shadeFragments()
497 (m_transformations[unitNdx] * Vec3(texCoords[3].x(), texCoords[3].y(), 1.0f)).xy(), in shadeFragments()
510 m_transformations[unitNdx] * Vec3(texCoords[0].x(), texCoords[0].y(), 1.0f), in shadeFragments()
511 m_transformations[unitNdx] * Vec3(texCoords[1].x(), texCoords[1].y(), 1.0f), in shadeFragments()
512 m_transformations[unitNdx] * Vec3(texCoords[2].x(), texCoords[2].y(), 1.0f), in shadeFragments()
513 m_transformations[unitNdx] * Vec3(texCoords[3].x(), texCoords[3].y(), 1.0f), in shadeFragments()
/external/swiftshader/third_party/SPIRV-Tools/test/opt/
Dinline_opaque_test.cpp48 OpName %texCoords "texCoords" in TEST_F()
152 OpName %texCoords "texCoords" in TEST_F()
253 OpName %texCoords "texCoords" in TEST_F()
/external/deqp-deps/SPIRV-Tools/test/opt/
Dinline_opaque_test.cpp48 OpName %texCoords "texCoords" in TEST_F()
152 OpName %texCoords "texCoords" in TEST_F()
253 OpName %texCoords "texCoords" in TEST_F()
/external/angle/third_party/vulkan-deps/spirv-tools/src/test/opt/
Dinline_opaque_test.cpp48 OpName %texCoords "texCoords" in TEST_F()
152 OpName %texCoords "texCoords" in TEST_F()
253 OpName %texCoords "texCoords" in TEST_F()
/external/skia/src/gpu/ops/
DGrLatticeOp.cpp279 SkRect texCoords; in onPrepareDraws() local
281 coords.store(&texCoords); in onPrepareDraws()
285 GrVertexWriter::TriStripFromRect(texCoords), in onPrepareDraws()
297 SkPoint::Make(texCoords.fLeft, texCoords.fTop), in onPrepareDraws()
301 SkPoint::Make(texCoords.fLeft, texCoords.fBottom), in onPrepareDraws()
305 SkPoint::Make(texCoords.fRight, texCoords.fTop), in onPrepareDraws()
309 SkPoint::Make(texCoords.fRight, texCoords.fBottom), in onPrepareDraws()
DGrDrawVerticesOp.cpp450 const SkPoint* localCoords = info.texCoords() ? info.texCoords() : positions; in onPrepareDraws()
659 SkTArray<SkPoint>* texCoords, bool hasTexCoords, in randomize_params() argument
665 texCoords->push_back(random_point(random, min, max)); in randomize_params()
691 SkTArray<SkPoint> texCoords; in GR_DRAW_OP_TEST_DEFINE() local
704 &positions, &texCoords, hasTexCoords, &colors, hasColors, &indices, in GR_DRAW_OP_TEST_DEFINE()
709 random, &positions, &texCoords, hasTexCoords, &colors, hasColors, &indices, in GR_DRAW_OP_TEST_DEFINE()
719 texCoords.begin(), colors.begin(), in GR_DRAW_OP_TEST_DEFINE()
/external/skia/docs/examples/
DCanvas_drawPatch_2_b.cpp14 SkPoint texCoords[] = { { 0, 0 }, { 0, 62}, { 62, 62}, { 62, 0 } }; in draw() local
17 canvas->drawPatch(cubics, nullptr, texCoords, paint); in draw()
DCanvas_drawPatch.cpp15 SkPoint texCoords[] = { { -30, -30 }, { 162, -30}, { 162, 162}, { -30, 162} }; in draw() local
19 canvas->drawPatch(cubics, colors, texCoords, blend, paint); in draw()
Ddraw_patch.cpp18 const SkPoint texCoords[] = { in draw() local
20 canvas->drawPatch(cubics, nullptr, texCoords, SkBlendMode::kSrcOver, p); in draw()
/external/skqp/src/gpu/ops/
DGrDrawVerticesOp.cpp380 const SkPoint* localCoords = mesh.fVertices->texCoords(); in fillBuffers()
589 SkTArray<SkPoint>* texCoords, bool hasTexCoords, in randomize_params() argument
595 texCoords->push_back(random_point(random, min, max)); in randomize_params()
618 SkTArray<SkPoint> texCoords; in GR_DRAW_OP_TEST_DEFINE() local
631 &positions, &texCoords, hasTexCoords, &colors, hasColors, &indices, in GR_DRAW_OP_TEST_DEFINE()
636 random, &positions, &texCoords, hasTexCoords, &colors, hasColors, &indices, in GR_DRAW_OP_TEST_DEFINE()
646 texCoords.begin(), colors.begin(), in GR_DRAW_OP_TEST_DEFINE()
/external/skqp/include/core/
DSkVertices.h187 SkPoint* texCoords(); // returns null if there are no texCoords
215 bool hasTexCoords() const { return SkToBool(this->texCoords()); } in hasTexCoords()
221 const SkPoint* texCoords() const { return fTexs; } in texCoords() function
/external/deqp/modules/gles3/functional/
Des3fFboTestUtil.cpp376 tcu::Vec2 texCoords[4]; in shadeFragments() local
385 texCoords[fragNdx] = tcu::Vec2(coord.x(), coord.y()); in shadeFragments()
400 tex->sample4(tmpColors, texCoords); in shadeFragments()
530 tcu::Vec3 texCoords[4]; in shadeFragments() local
540 texCoords[fragNdx] = tcu::Vec3(coord.x(), coord.y(), coord.z()); in shadeFragments()
543 tex->sample4(colors, texCoords); in shadeFragments()
638 tcu::Vec3 texCoords[4]; in shadeFragments() local
648 texCoords[fragNdx] = tcu::Vec3(coord.x(), coord.y(), float(layer)); in shadeFragments()
651 tex->sample4(colors, texCoords); in shadeFragments()
746 tcu::Vec3 texCoords[4]; in shadeFragments() local
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Des3fTextureUnitTests.cpp637 const tcu::Vec2 texCoords[4] = in shadeFragments() local
648 (m_transformations[unitNdx] * Vec4(texCoords[0].x(), texCoords[0].y(), 1.0f, 1.0f)).xyz(), in shadeFragments()
649 (m_transformations[unitNdx] * Vec4(texCoords[1].x(), texCoords[1].y(), 1.0f, 1.0f)).xyz(), in shadeFragments()
650 (m_transformations[unitNdx] * Vec4(texCoords[2].x(), texCoords[2].y(), 1.0f, 1.0f)).xyz(), in shadeFragments()
651 (m_transformations[unitNdx] * Vec4(texCoords[3].x(), texCoords[3].y(), 1.0f, 1.0f)).xyz(), in shadeFragments()
/external/skqp/src/core/
DSkVertices.cpp185 SkPoint* SkVertices::Builder::texCoords() { in texCoords() function in SkVertices::Builder
186 return fVertices ? const_cast<SkPoint*>(fVertices->texCoords()) : nullptr; in texCoords()
231 this->texCoords(), in applyBones()
298 sk_careful_memcpy(builder.texCoords(), texs, sizes.fTSize); in MakeCopy()
409 reader.read(builder.texCoords(), sizes.fTSize); in Decode()
/external/deqp/modules/gles31/functional/
Des31fTextureGatherTests.cpp504 static inline void computeTexCoordVecs (const vector<float>& texCoords, tcu::Vector<float, N> (&dst… in computeTexCoordVecs() argument
506 DE_ASSERT((int)texCoords.size() == 4*N); in computeTexCoordVecs()
509 dst[i][j] = texCoords[i*N + j]; in computeTexCoordVecs()
592 const TexCoordT (&texCoords)[4], in verifyGatherOffsets()
616 const TexCoordT texCoord = triQuadInterpolate(texCoords, viewportCoord.x(), viewportCoord.y()); in verifyGatherOffsets()
672 const TexCoordT (&texCoords)[4], in verifyGatherOffsetsCompare()
694 const TexCoordT texCoord = triQuadInterpolate(texCoords, viewportCoord.x(), viewportCoord.y()); in verifyGatherOffsetsCompare()
1480 const TexCoordT (&texCoords)[4], in verify()
1530 …return verifyGatherOffsetsCompare(log, rendered, texture, texCoords, sampler, comparePrec, PixelCo… in verify()
1543 …return verifyGatherOffsets<float>(log, rendered, texture, texCoords, sampler, lookupPrec, componen… in verify()
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Des31fFboTestUtil.cpp219 tcu::Vec2 texCoords[4]; in shadeFragments() local
228 texCoords[fragNdx] = tcu::Vec2(coord.x(), coord.y()); in shadeFragments()
243 tex->sample4(tmpColors, texCoords); in shadeFragments()
390 tcu::Vec4 texCoords[4]; in shadeFragments() local
400 texCoords[fragNdx] = tcu::Vec4(coord.x(), coord.y(), coord.z(), (float)m_layer); in shadeFragments()
403 tex->sample4(colors, texCoords); in shadeFragments()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderTextureGatherTests.cpp535 static inline void computeTexCoordVecs (const vector<float>& texCoords, tcu::Vector<float, N> (&dst… in computeTexCoordVecs() argument
537 DE_ASSERT((int)texCoords.size() == 4*N); in computeTexCoordVecs()
540 dst[i][j] = texCoords[i*N + j]; in computeTexCoordVecs()
623 const TexCoordT (&texCoords)[4], in verifyGatherOffsets()
647 const TexCoordT texCoord = triQuadInterpolate(texCoords, viewportCoord.x(), viewportCoord.y()); in verifyGatherOffsets()
703 const TexCoordT (&texCoords)[4], in verifyGatherOffsetsCompare()
725 const TexCoordT texCoord = triQuadInterpolate(texCoords, viewportCoord.x(), viewportCoord.y()); in verifyGatherOffsetsCompare()
1423 const TexCoordT (&texCoords)[4], in verify()
1458 …return verifyGatherOffsetsCompare(log, rendered, texture, texCoords, sampler, comparePrec, PixelCo… in verify()
1471 …return verifyGatherOffsets<float>(log, rendered, texture, texCoords, sampler, lookupPrec, componen… in verify()
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/external/skqp/src/utils/
DSkPatchUtils.h53 const SkPoint texCoords[4], int lodX, int lodY,
/external/skia/src/utils/
DSkPatchUtils.h53 const SkPoint texCoords[4], int lodX, int lodY,
/external/skia/src/core/
DSkVertices.cpp179 SkPoint* SkVertices::Builder::texCoords() { in texCoords() function in SkVertices::Builder
212 sk_careful_memcpy(builder.texCoords(), texs, sizes.fTSize); in MakeCopy()
313 buffer.readByteArray(builder.texCoords(), sizes.fTSize); in Decode()

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