Searched refs:texDepth (Results 1 – 5 of 5) sorted by relevance
/external/deqp/modules/gles3/functional/ |
D | es3fTextureUnitTests.cpp | 824 const int texDepth = is3dTex ? TEXTURE_DEPTH_3D : 1; in init() local 827 …maps = (deIsPowerOfTwo32(texWidth) && deIsPowerOfTwo32(texHeight) && deIsPowerOfTwo32(texDepth)); in init() 828 …int numLevels = mipmaps ? deLog2Floor32(de::max(de::max(texWidth, texHeight), texDepth))+1 :… in init() 875 m_textures3d.push_back(new tcu::Texture3D(texFormat, texWidth, texHeight, texDepth)); in init()
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D | es3fVertexTextureTests.cpp | 1569 const int texDepth = DEPTH_3D; in init() local 1574 …::Texture3D(m_context.getRenderContext(), GL_RGB, GL_UNSIGNED_BYTE, texWidth, texHeight, texDepth); in init() 1577 const int numLevels = deLog2Floor32(de::max(de::max(texWidth, texHeight), texDepth)) + 1; in init()
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/external/deqp/external/openglcts/modules/common/ |
D | glcPackedDepthStencilTests.cpp | 2287 GLuint texDepth; in iterate() local 2288 gl.genTextures(1, &texDepth); in iterate() 2289 gl.bindTexture(GL_TEXTURE_2D, texDepth); in iterate() 2300 gl.deleteTextures(1, &texDepth); in iterate()
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_cb_texture.c | 3182 GLint texDepth = texImage->Depth; in find_mipmap_level() local 3186 st_gl_texture_dims_to_pipe_dims(target, texWidth, texHeight, texDepth, in find_mipmap_level()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrReferenceContext.cpp | 5369 const float texDepth = (float)m_view.getDepth(); in sample4() local 5384 const float p = de::max(de::max(mu * texWidth, mv * texHeight), mw * texDepth); in sample4()
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