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/external/mesa3d/src/mesa/main/
Dteximage.c5088 struct gl_texture_image **texImages) in get_tex_images_for_clear() argument
5108 texImages[i] = _mesa_select_tex_image(texObj, target + i, level); in get_tex_images_for_clear()
5109 if (texImages[i] == NULL) { in get_tex_images_for_clear()
5127 struct gl_texture_image *texImages[MAX_FACES]; in _mesa_ClearTexSubImage() local
5140 texObj, level, texImages); in _mesa_ClearTexSubImage()
5145 minDepth = -(int) texImages[0]->Border; in _mesa_ClearTexSubImage()
5146 maxDepth = texImages[0]->Depth; in _mesa_ClearTexSubImage()
5153 if (xoffset < -(GLint) texImages[0]->Border || in _mesa_ClearTexSubImage()
5154 yoffset < -(GLint) texImages[0]->Border || in _mesa_ClearTexSubImage()
5159 xoffset + width > texImages[0]->Width || in _mesa_ClearTexSubImage()
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