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Searched refs:texIndex (Results 1 – 12 of 12) sorted by relevance

/external/angle/src/tests/gl_tests/
DDrawBuffersTest.cpp65 for (size_t texIndex = 0; texIndex < ArraySize(mTextures); texIndex++) in setupTest() local
67 glBindTexture(GL_TEXTURE_2D, mTextures[texIndex]); in setupTest()
435 for (GLuint texIndex = 0; texIndex < halfMaxDrawBuffers; texIndex++) in TEST_P() local
437 glBindTexture(GL_TEXTURE_2D, mTextures[texIndex]); in TEST_P()
438 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + halfMaxDrawBuffers + texIndex, in TEST_P()
439 GL_TEXTURE_2D, mTextures[texIndex], 0); in TEST_P()
440 flags[texIndex + halfMaxDrawBuffers] = true; in TEST_P()
441 bufs[texIndex + halfMaxDrawBuffers] = GL_COLOR_ATTACHMENT0 + halfMaxDrawBuffers + texIndex; in TEST_P()
450 for (GLuint texIndex = 0; texIndex < halfMaxDrawBuffers; texIndex++) in TEST_P() local
452 verifyAttachment2D(texIndex + halfMaxDrawBuffers, mTextures[texIndex], GL_TEXTURE_2D, 0); in TEST_P()
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DGLSLTest.cpp562 for (size_t texIndex = 0; texIndex < ArraySize(textures); texIndex++) in TEST_P() local
564 glBindTexture(GL_TEXTURE_2D, textures[texIndex]); in TEST_P()
599 for (GLuint texIndex = 0; texIndex < kMaxBuffers; texIndex++) in TEST_P() local
601 glBindTexture(GL_TEXTURE_2D, textures[texIndex]); in TEST_P()
602 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + texIndex, GL_TEXTURE_2D, in TEST_P()
603 textures[texIndex], 0); in TEST_P()
604 glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + texIndex, GL_TEXTURE_2D, in TEST_P()
605 textures[texIndex], 0); in TEST_P()
648 for (GLint texIndex = 0; texIndex < kDrawBufferCount; ++texIndex) in TEST_P() local
650 glBindTexture(GL_TEXTURE_2D, textures[texIndex]); in TEST_P()
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DTextureTest.cpp6670 RGBA8 getPixel(GLint texIndex) in getPixel() argument
6672 RGBA8 pixel = {static_cast<uint8_t>(texIndex & 0x7u), static_cast<uint8_t>(texIndex >> 3), in getPixel()
6686 GLint texIndex = 0; in initTextures() local
6687 for (; texIndex < tex2DCount; ++texIndex) in initTextures()
6689 texData.assign(texData.size(), getPixel(texIndex)); in initTextures()
6690 glActiveTexture(GL_TEXTURE0 + texIndex); in initTextures()
6691 glBindTexture(GL_TEXTURE_2D, mTextures[texIndex]); in initTextures()
6702 for (; texIndex < texCubeCount; ++texIndex) in initTextures()
6704 texData.assign(texData.size(), getPixel(texIndex)); in initTextures()
6705 glActiveTexture(GL_TEXTURE0 + texIndex); in initTextures()
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DFramebufferTest.cpp1071 for (GLint texIndex = 0; texIndex < kDrawBufferCount; ++texIndex) in TEST_P() local
1073 glBindTexture(GL_TEXTURE_2D, textures[texIndex]); in TEST_P()
1085 for (GLint texIndex = 0; texIndex < kDrawBufferCount; ++texIndex) in TEST_P() local
1087 glBindTexture(GL_TEXTURE_2D, textures[texIndex]); in TEST_P()
1088 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + texIndex, GL_TEXTURE_2D, in TEST_P()
1089 textures[texIndex], 0); in TEST_P()
/external/angle/src/tests/perf_tests/
DTexturesPerf.cpp182 for (size_t texIndex = 0; texIndex < params.numTextures; texIndex++) in initTextures() local
187 glActiveTexture(static_cast<GLenum>(GL_TEXTURE0 + texIndex)); in initTextures()
197 glUniform1i(mUniformLocations[texIndex], static_cast<GLint>(texIndex)); in initTextures()
/external/replicaisland/src/com/replica/replicaisland/
DGrid.java185 final int texIndex = index * 2; in setVertex() local
193 mFloatTexCoordBuffer.put(texIndex, u); in setVertex()
194 mFloatTexCoordBuffer.put(texIndex + 1, v); in setVertex()
200 mFixedTexCoordBuffer.put(texIndex, (int)(u * (1 << 16))); in setVertex()
201 mFixedTexCoordBuffer.put(texIndex + 1, (int)(v * (1 << 16))); in setVertex()
/external/skqp/tools/
DDDLPromiseImageHelper.cpp66 const SkYUVAIndex yuvaIndices[4], int texIndex) { in create_yuva_texture() argument
67 SkASSERT(texIndex >= 0 && texIndex <= 3); in create_yuva_texture()
70 if (yuvaIndices[i].fIndex == texIndex) { in create_yuva_texture()
/external/skia/tools/
DDDLPromiseImageHelper.cpp123 int texIndex) { in create_yuva_texture() argument
124 SkASSERT(texIndex >= 0 && texIndex <= 3); in create_yuva_texture()
/external/skqp/gm/
Dwacky_yuv_formats.cpp665 SkYUVAIndex yuvaIndices[4], int texIndex) { in create_yuva_texture() argument
666 SkASSERT(texIndex >= 0 && texIndex <= 3); in create_yuva_texture()
669 if (yuvaIndices[i].fIndex == texIndex) { in create_yuva_texture()
/external/mesa3d/src/mesa/main/
Dteximage.c419 GLuint texIndex; in get_proxy_tex_image() local
426 texIndex = TEXTURE_1D_INDEX; in get_proxy_tex_image()
429 texIndex = TEXTURE_2D_INDEX; in get_proxy_tex_image()
432 texIndex = TEXTURE_3D_INDEX; in get_proxy_tex_image()
435 texIndex = TEXTURE_CUBE_INDEX; in get_proxy_tex_image()
440 texIndex = TEXTURE_RECT_INDEX; in get_proxy_tex_image()
443 texIndex = TEXTURE_1D_ARRAY_INDEX; in get_proxy_tex_image()
446 texIndex = TEXTURE_2D_ARRAY_INDEX; in get_proxy_tex_image()
449 texIndex = TEXTURE_CUBE_ARRAY_INDEX; in get_proxy_tex_image()
452 texIndex = TEXTURE_2D_MULTISAMPLE_INDEX; in get_proxy_tex_image()
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Dtexstate.c816 const int texIndex = u_bit_scan(&mask); in update_ff_texture_state() local
817 struct gl_texture_object *texObj = texUnit->CurrentTex[texIndex]; in update_ff_texture_state()
/external/deqp/external/openglcts/modules/common/
DglcPackedDepthStencilTests.cpp316 bool verifyDepthStencilGradient(GLvoid* data, unsigned int texIndex, int width, int height);
317 bool verifyColorGradient(GLvoid* data, unsigned int texIndex, int function, int width, int height);
850 bool BaseTest::verifyDepthStencilGradient(GLvoid* data, unsigned int texIndex, int width, int heigh… in verifyDepthStencilGradient() argument
892 switch (texIndex) in verifyDepthStencilGradient()
991 bool BaseTest::verifyColorGradient(GLvoid* data, unsigned int texIndex, int function, int width, in… in verifyColorGradient() argument
1007 switch (texIndex) in verifyColorGradient()