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Searched refs:texMS (Results 1 – 7 of 7) sorted by relevance

/external/deqp-deps/glslang/Test/
DsamplerlessTextureFunctions.frag4 layout(binding = 1) uniform texture2DMS texMS;
10 vec4 texMSFetch = texelFetch(texMS, ivec2(0, 0), 0);
19 ivec2 texMSSize = textureSize(texMS);
24 int texMSSamples = textureSamples(texMS);
34 vec4 texMSFetch = texelFetch(texMS, ivec2(0, 0), 0);
40 ivec2 texMSSize = textureSize(texMS);
45 int texMSSamples = textureSamples(texMS);
Dspv.samplerlessTextureFunctions.frag5 layout(binding = 1) uniform texture2DMS texMS;
11 vec4 texMSFetch = texelFetch(texMS, ivec2(0, 0), 0);
17 ivec2 texMSSize = textureSize(texMS);
22 int texMSSamples = textureSamples(texMS);
/external/angle/third_party/vulkan-deps/glslang/src/Test/
DsamplerlessTextureFunctions.frag4 layout(binding = 1) uniform texture2DMS texMS;
10 vec4 texMSFetch = texelFetch(texMS, ivec2(0, 0), 0);
19 ivec2 texMSSize = textureSize(texMS);
24 int texMSSamples = textureSamples(texMS);
34 vec4 texMSFetch = texelFetch(texMS, ivec2(0, 0), 0);
40 ivec2 texMSSize = textureSize(texMS);
45 int texMSSamples = textureSamples(texMS);
Dspv.samplerlessTextureFunctions.frag5 layout(binding = 1) uniform texture2DMS texMS;
11 vec4 texMSFetch = texelFetch(texMS, ivec2(0, 0), 0);
17 ivec2 texMSSize = textureSize(texMS);
22 int texMSSamples = textureSamples(texMS);
/external/deqp-deps/glslang/Test/baseResults/
Dspv.samplerlessTextureFunctions.frag.out19 Name 22 "texMS"
30 Decorate 22(texMS) DescriptorSet 0
31 Decorate 22(texMS) Binding 1
48 22(texMS): 21(ptr) Variable UniformConstant
68 23: 20 Load 22(texMS)
80 39: 20 Load 22(texMS)
89 49: 20 Load 22(texMS)
/external/angle/third_party/vulkan-deps/glslang/src/Test/baseResults/
Dspv.samplerlessTextureFunctions.frag.out19 Name 22 "texMS"
30 Decorate 22(texMS) DescriptorSet 0
31 Decorate 22(texMS) Binding 1
48 22(texMS): 21(ptr) Variable UniformConstant
68 23: 20 Load 22(texMS)
80 39: 20 Load 22(texMS)
89 49: 20 Load 22(texMS)
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DTextureStorage11.cpp942 std::unique_ptr<TextureStorage11_2DMultisample> texMS( in getMultisampledRenderTarget() local
953 ANGLE_TRY(texMS->getRenderTarget(context, indexMS, samples, &drawRenderTarget)); in getMultisampledRenderTarget()
961 mMSTexInfo->msTex = std::move(texMS); in getMultisampledRenderTarget()