Searched refs:texScale (Results 1 – 4 of 4) sorted by relevance
/external/deqp/modules/gles2/functional/ |
D | es2fVertexTextureTests.cpp | 404 float calculateLod (const Vec2& texScale, const Vec2& dstSize, int textureNdx) const; 542 float Vertex2DTextureCase::calculateLod (const Vec2& texScale, const Vec2& dstSize, int textureNdx)… in calculateLod() argument 546 const Vec2 sizeRatio = texScale*srcSize / dstSize; in calculateLod() 707 float calculateLod (const Vec2& texScale, const Vec2& dstSize, int textureNdx) const; 865 float VertexCubeTextureCase::calculateLod (const Vec2& texScale, const Vec2& dstSize, int textureNd… in calculateLod() argument 869 const Vec2 sizeRatio = texScale*srcSize / dstSize; in calculateLod()
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/external/deqp/modules/gles3/functional/ |
D | es3fFboTestUtil.cpp | 527 const tcu::Vec4 texScale (m_uniforms[2].value.f4); in shadeFragments() local 547 const tcu::Vec4 color = colors[fragNdx] * texScale + texBias; in shadeFragments() 634 const tcu::Vec4 texScale (m_uniforms[1].value.f4); in shadeFragments() local 655 const tcu::Vec4 color = colors[fragNdx] * texScale + texBias; in shadeFragments() 742 const tcu::Vec4 texScale (m_uniforms[1].value.f4); in shadeFragments() local 763 const tcu::Vec4 color = colors[fragNdx] * texScale + texBias; in shadeFragments()
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D | es3fVertexTextureTests.cpp | 501 float calculateLod (const Vec2& texScale, const Vec2& dstSize, int textureNdx) const; 642 float Vertex2DTextureCase::calculateLod (const Vec2& texScale, const Vec2& dstSize, int textureNdx)… in calculateLod() argument 646 const Vec2 sizeRatio = texScale*srcSize / dstSize; in calculateLod() 807 float calculateLod (const Vec2& texScale, const Vec2& dstSize, int textureNdx) const; 963 float VertexCubeTextureCase::calculateLod (const Vec2& texScale, const Vec2& dstSize, int textureNd… in calculateLod() argument 967 const Vec2 sizeRatio = texScale*srcSize / dstSize; in calculateLod()
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/external/deqp/modules/gles31/functional/ |
D | es31fFboTestUtil.cpp | 387 const tcu::Vec4 texScale (m_uniforms[2].value.f4); in shadeFragments() local 407 const tcu::Vec4 color = colors[fragNdx] * texScale + texBias; in shadeFragments()
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