Searched refs:texShader (Results 1 – 6 of 6) sorted by relevance
/external/deqp/modules/gles3/functional/ |
D | es3fFboInvalidateTests.cpp | 218 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4); in render() local 222 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render() 288 texShader.setUniforms(*getCurrentContext(), texShaderID); in render() 366 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4); in render() local 370 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render() 380 texShader.setUniforms (*getCurrentContext(), texShaderID); in render() 640 Texture2DShader texShader(DataTypes() << glu::getSampler2DType(colorFmt), glu::TYPE_FLOAT_VEC4); in render() local 641 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render() 643 texShader.setTexScaleBias(0, colorFmtInfo.lookupScale, colorFmtInfo.lookupBias); in render() 644 texShader.setUniforms(*getCurrentContext(), texShaderID); in render() [all …]
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D | es3fFramebufferBlitTests.cpp | 76 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4); in render() local 78 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render() 85 texShader.setUniforms(*getCurrentContext(), texShaderID); in render() 483 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4); in render() local 487 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render() 499 texShader.setUniforms(*getCurrentContext(), texShaderID); in render() 633 …Texture2DShader texShader (DataTypes() << glu::getSampler2DType(colorFormat), glu::TYPE_FLOAT_V… in render() local 635 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render() 643 texShader.setUniforms(*getCurrentContext(), texShaderID); in render() 795 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4); in render() local [all …]
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D | es3fFboDepthbufferTests.cpp | 73 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4); in render() local 75 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render() 80 texShader.setUniforms (*getCurrentContext(), texShaderID); in render()
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D | es3fFboRenderTest.cpp | 622 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4); in render() local 624 deUint32 texShaderID = context.createProgram(&texShader); in render() 684 texShader.setUniforms(context, texShaderID); in render() 724 texShader.setUniforms(context, texShaderID); in render() 861 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4); in render() local 863 deUint32 texShaderID = context.createProgram(&texShader); in render() 909 texShader.setUniforms(context, texShaderID); in render()
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D | es3fFboColorbufferTests.cpp | 747 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4); in render() local 749 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render() 755 texShader.setUniforms (*getCurrentContext(), texShaderID); in render()
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/external/deqp/modules/gles2/functional/ |
D | es2fFboRenderTest.cpp | 772 SingleTex2DShader texShader; in render() local 773 deUint32 texShaderID = ctx.createProgram(&texShader); in render() 787 texShader.setUnit(ctx, texShaderID, 0); in render() 1130 SingleTex2DShader texShader; in render() local 1132 deUint32 texShaderID = ctx.createProgram(&texShader); in render() 1163 texShader.setUnit(ctx, texShaderID, 0); in render() 1449 SingleTex2DShader texShader; in render() local 1451 deUint32 texShaderID = context.createProgram(&texShader); in render() 1458 texShader.setUnit(context, texShaderID, 0); in render() 1706 SingleTex2DShader texShader; in render() local [all …]
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