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Searched refs:texStorage (Results 1 – 6 of 6) sorted by relevance

/external/skqp/gm/
Dpatch.cpp94 SkPoint texStorage[4]; in dopatch() local
102 texStorage[0].set(0, 0); in dopatch()
103 texStorage[1].set(w, 0); in dopatch()
104 texStorage[2].set(w, h); in dopatch()
105 texStorage[3].set(0, h); in dopatch()
106 tex = texStorage; in dopatch()
/external/skia/gm/
Dpatch.cpp106 SkPoint texStorage[4]; in dopatch() local
114 texStorage[0].set(0, 0); in dopatch()
115 texStorage[1].set(w, 0); in dopatch()
116 texStorage[2].set(w, h); in dopatch()
117 texStorage[3].set(0, h); in dopatch()
118 tex = texStorage; in dopatch()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DFramebuffer11.cpp43 TextureStorage *texStorage = nullptr; in MarkAttachmentsDirty() local
44 ANGLE_TRY(textureD3D->getNativeTexture(context, &texStorage)); in MarkAttachmentsDirty()
46 if (texStorage) in MarkAttachmentsDirty()
48 TextureStorage11 *texStorage11 = GetAs<TextureStorage11>(texStorage); in MarkAttachmentsDirty()
DStateManager11.cpp2687 TextureStorage *texStorage = nullptr; in setTextureForSampler() local
2688 ANGLE_TRY(textureImpl->getNativeTexture(context, &texStorage)); in setTextureForSampler()
2691 ASSERT(texStorage); in setTextureForSampler()
2693 TextureStorage11 *storage11 = GetAs<TextureStorage11>(texStorage); in setTextureForSampler()
2860 TextureStorage *texStorage = nullptr; in setTextureForImage() local
2861 ANGLE_TRY(textureImpl->getNativeTexture(context, &texStorage)); in setTextureForImage()
2863 ASSERT(texStorage); in setTextureForImage()
2864 TextureStorage11 *storage11 = GetAs<TextureStorage11>(texStorage); in setTextureForImage()
3283 TextureStorage *texStorage = nullptr; in generateSwizzle() local
3284 ANGLE_TRY(textureD3D->getNativeTexture(context, &texStorage)); in generateSwizzle()
[all …]
/external/skqp/src/utils/
DSkLua.cpp510 SkPoint texStorage[4]; in lcanvas_drawPatch() local
525 getarray_points(L, 4, texStorage, 4); in lcanvas_drawPatch()
526 texs = texStorage; in lcanvas_drawPatch()
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.cpp1058 TextureStorage *texStorage = nullptr; in setTexture() local
1059 ANGLE_TRY(textureImpl->getNativeTexture(context, &texStorage)); in setTexture()
1062 ASSERT(texStorage); in setTexture()
1064 TextureStorage9 *storage9 = GetAs<TextureStorage9>(texStorage); in setTexture()