/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArrayTex3DValidation.cpp | 98 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 1, /* levels */ in iterate() 124 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 1, /* levels */ in iterate() 154 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 1, /* levels */ in iterate() 171 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, maxLevels + 1, /* levels */ in iterate()
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D | esextcTextureCubeMapArrayFBOIncompleteness.cpp | 178 …gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, m_texture_levels, GL_RGBA8, m_texture_width, m_texture_… in iterate() 241 …gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, m_texture_levels, GL_RGBA8, m_texture_width, m_texture_… in iterate() 264 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, m_texture_levels, GL_RGBA8, m_texture_width, m_texture_height, in iterate()
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D | esextcTextureCubeMapArrayGenerateMipMap.cpp | 288 …gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, config.m_levels, GL_RGBA8, config.m_width, config.m_hei… in initTest() 630 …gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, storage_config.m_levels, GL_RGBA32I, storage_config.m_w… in initTest()
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D | esextcTextureCubeMapArrayStencilAttachments.cpp | 506 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, /* target */ in createImmutableCubeArrayColor() 526 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, /* target */ in createImmutableCubeArrayStencil()
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D | esextcTextureCubeMapArrayGetterCalls.cpp | 344 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 2, /* levels */ in iterate()
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D | esextcTextureCubeMapArraySubImage3D.cpp | 343 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 1, GL_RGBA32UI, width, height, depth); in configureCubeMapArrayTexture()
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D | esextcTextureCubeMapArrayImageTextureSize.cpp | 255 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 1, GL_DEPTH_COMPONENT32F, width, height, depth); in createCubeMapArrayTexture() 265 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 1, GL_RGBA32F, width, height, depth); in createCubeMapArrayTexture()
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/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
D | esextcGeometryShaderLayeredFBO.cpp | 237 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1, /* levels */ in initTOs() 246 gl.texStorage3D(GL_TEXTURE_3D, 1, /* levels */ in initTOs() 1032 gl.texStorage3D(GL_TEXTURE_3D, 2 /* levels */, GL_RGBA8, m_tex_width, m_tex_height, m_tex_depth); in iterate() 1049 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 2 /* levels */, GL_RGBA8, m_tex_width, m_tex_height, in iterate()
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D | esextcGeometryShaderLayeredFramebuffer.cpp | 269 …gl.texStorage3D(GL_TEXTURE_3D, 1 /* levels */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DE… in iterate() 525 …gl.texStorage3D(GL_TEXTURE_3D, 1 /* levels */, to_internalformat, TEXTURE_WIDTH, TEXTURE_HEIGHT, T… in iterate() 974 …gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1 /* levels */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXT… in iterate() 976 …gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1 /* levels */, GL_DEPTH_COMPONENT32F, TEXTURE_WIDTH, TEXTURE… in iterate()
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D | esextcGeometryShaderLayeredRendering.cpp | 390 …gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1 /* mip-map only */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT… in iterate() 393 …gl.texStorage3D(GL_TEXTURE_3D, 1 /* mip-map only */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXT… in iterate()
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D | esextcGeometryShaderLayeredRenderingFBONoAttachment.cpp | 302 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1 /* levels */, GL_RGBA32I, m_width, m_height, m_n_layers); in iterate()
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D | esextcGeometryShaderLayeredRenderingBoundaryCondition.cpp | 330 gl.texStorage3D(m_textures_info[i].m_texture_target, 1, GL_RGBA8, m_width, m_height, in iterate()
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/external/deqp/modules/gles3/functional/ |
D | es3fMultiviewTests.cpp | 116 …gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1 /* num mipmaps */, GL_RGBA8, m_width / 2, m_height, 2 /* nu… in setupFramebufferObjects()
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/external/deqp/framework/opengl/ |
D | gluES3PlusWrapperFuncs.inl | 256 dst->texStorage3D = src.texStorage3D;
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/external/deqp/external/openglcts/modules/common/ |
D | glcLayoutLocationTests.cpp | 130 gl.texStorage3D(GL_TEXTURE_3D, 1, internalFormat, WIDTH, HEIGHT, 1); in createTexture3D() 162 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1, internalFormat, WIDTH, HEIGHT, 1); in createTexture2DArray()
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/external/deqp/external/openglcts/modules/glesext/draw_buffers_indexed/ |
D | esextcDrawBuffersIndexedBlending.cpp | 119 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1, format, kSize, kSize, maxDrawBuffers); in iterate()
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D | esextcDrawBuffersIndexedColorMasks.cpp | 123 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1, format, kSize, kSize, maxDrawBuffers); in iterate()
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES30Direct.inl | 194 gl->texStorage3D = &glTexStorage3D;
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D | glwInitExtES.inl | 104 gl->texStorage3D = (glTexStorage3DFunc) loader->get("glTexStorage3DEXT");
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D | glwInitES31Direct.inl | 256 gl->texStorage3D = &glTexStorage3D;
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/external/deqp/framework/opengl/simplereference/ |
D | sglrGLContext.hpp | 90 …virtual void texStorage3D (deUint32 target, int levels, deUint32 internalFormat, int width,…
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D | sglrContext.hpp | 78 …virtual void texStorage3D (deUint32 target, int levels, deUint32 internalFormat, int width, int…
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D | sglrContextWrapper.cpp | 176 m_curCtx->texStorage3D(target, levels, internalFormat, width, height, depth); in glTexStorage3D()
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/external/angle/src/libANGLE/ |
D | Context_gles_3_0_autogen.h | 124 void texStorage3D(TextureType targetPacked, GLsizei levels, GLenum internalformat, \
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/external/angle/src/libANGLE/renderer/gl/ |
D | DispatchTableGL_autogen.cpp | 647 ASSIGN("glTexStorage3D", texStorage3D); in initProcsDesktopGL() 1744 ASSIGN("glTexStorage3D", texStorage3D); in initProcsDesktopGL() 2104 ASSIGN("glTexStorage3DEXT", texStorage3D); in initProcsGLES() 2502 ASSIGN("glTexStorage3D", texStorage3D); in initProcsGLES() 3435 texStorage3D = &glTexStorage3DNULL; in initProcsDesktopGLNULL() 4531 texStorage3D = &glTexStorage3DNULL; in initProcsDesktopGLNULL() 4890 texStorage3D = &glTexStorage3DNULL; in initProcsGLESNULL() 5288 texStorage3D = &glTexStorage3DNULL; in initProcsGLESNULL()
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