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Searched refs:texStorage3D (Results 1 – 25 of 72) sorted by relevance

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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArrayTex3DValidation.cpp98 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 1, /* levels */ in iterate()
124 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 1, /* levels */ in iterate()
154 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 1, /* levels */ in iterate()
171 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, maxLevels + 1, /* levels */ in iterate()
DesextcTextureCubeMapArrayFBOIncompleteness.cpp178 …gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, m_texture_levels, GL_RGBA8, m_texture_width, m_texture_… in iterate()
241 …gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, m_texture_levels, GL_RGBA8, m_texture_width, m_texture_… in iterate()
264 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, m_texture_levels, GL_RGBA8, m_texture_width, m_texture_height, in iterate()
DesextcTextureCubeMapArrayGenerateMipMap.cpp288 …gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, config.m_levels, GL_RGBA8, config.m_width, config.m_hei… in initTest()
630 …gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, storage_config.m_levels, GL_RGBA32I, storage_config.m_w… in initTest()
DesextcTextureCubeMapArrayStencilAttachments.cpp506 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, /* target */ in createImmutableCubeArrayColor()
526 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, /* target */ in createImmutableCubeArrayStencil()
DesextcTextureCubeMapArrayGetterCalls.cpp344 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 2, /* levels */ in iterate()
DesextcTextureCubeMapArraySubImage3D.cpp343 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 1, GL_RGBA32UI, width, height, depth); in configureCubeMapArrayTexture()
DesextcTextureCubeMapArrayImageTextureSize.cpp255 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 1, GL_DEPTH_COMPONENT32F, width, height, depth); in createCubeMapArrayTexture()
265 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 1, GL_RGBA32F, width, height, depth); in createCubeMapArrayTexture()
/external/deqp/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderLayeredFBO.cpp237 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1, /* levels */ in initTOs()
246 gl.texStorage3D(GL_TEXTURE_3D, 1, /* levels */ in initTOs()
1032 gl.texStorage3D(GL_TEXTURE_3D, 2 /* levels */, GL_RGBA8, m_tex_width, m_tex_height, m_tex_depth); in iterate()
1049 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 2 /* levels */, GL_RGBA8, m_tex_width, m_tex_height, in iterate()
DesextcGeometryShaderLayeredFramebuffer.cpp269 …gl.texStorage3D(GL_TEXTURE_3D, 1 /* levels */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DE… in iterate()
525 …gl.texStorage3D(GL_TEXTURE_3D, 1 /* levels */, to_internalformat, TEXTURE_WIDTH, TEXTURE_HEIGHT, T… in iterate()
974 …gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1 /* levels */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXT… in iterate()
976 …gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1 /* levels */, GL_DEPTH_COMPONENT32F, TEXTURE_WIDTH, TEXTURE… in iterate()
DesextcGeometryShaderLayeredRendering.cpp390 …gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1 /* mip-map only */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT… in iterate()
393 …gl.texStorage3D(GL_TEXTURE_3D, 1 /* mip-map only */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXT… in iterate()
DesextcGeometryShaderLayeredRenderingFBONoAttachment.cpp302 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1 /* levels */, GL_RGBA32I, m_width, m_height, m_n_layers); in iterate()
DesextcGeometryShaderLayeredRenderingBoundaryCondition.cpp330 gl.texStorage3D(m_textures_info[i].m_texture_target, 1, GL_RGBA8, m_width, m_height, in iterate()
/external/deqp/modules/gles3/functional/
Des3fMultiviewTests.cpp116 …gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1 /* num mipmaps */, GL_RGBA8, m_width / 2, m_height, 2 /* nu… in setupFramebufferObjects()
/external/deqp/framework/opengl/
DgluES3PlusWrapperFuncs.inl256 dst->texStorage3D = src.texStorage3D;
/external/deqp/external/openglcts/modules/common/
DglcLayoutLocationTests.cpp130 gl.texStorage3D(GL_TEXTURE_3D, 1, internalFormat, WIDTH, HEIGHT, 1); in createTexture3D()
162 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1, internalFormat, WIDTH, HEIGHT, 1); in createTexture2DArray()
/external/deqp/external/openglcts/modules/glesext/draw_buffers_indexed/
DesextcDrawBuffersIndexedBlending.cpp119 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1, format, kSize, kSize, maxDrawBuffers); in iterate()
DesextcDrawBuffersIndexedColorMasks.cpp123 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1, format, kSize, kSize, maxDrawBuffers); in iterate()
/external/deqp/framework/opengl/wrapper/
DglwInitES30Direct.inl194 gl->texStorage3D = &glTexStorage3D;
DglwInitExtES.inl104 gl->texStorage3D = (glTexStorage3DFunc) loader->get("glTexStorage3DEXT");
DglwInitES31Direct.inl256 gl->texStorage3D = &glTexStorage3D;
/external/deqp/framework/opengl/simplereference/
DsglrGLContext.hpp90 …virtual void texStorage3D (deUint32 target, int levels, deUint32 internalFormat, int width,…
DsglrContext.hpp78 …virtual void texStorage3D (deUint32 target, int levels, deUint32 internalFormat, int width, int…
DsglrContextWrapper.cpp176 m_curCtx->texStorage3D(target, levels, internalFormat, width, height, depth); in glTexStorage3D()
/external/angle/src/libANGLE/
DContext_gles_3_0_autogen.h124 void texStorage3D(TextureType targetPacked, GLsizei levels, GLenum internalformat, \
/external/angle/src/libANGLE/renderer/gl/
DDispatchTableGL_autogen.cpp647 ASSIGN("glTexStorage3D", texStorage3D); in initProcsDesktopGL()
1744 ASSIGN("glTexStorage3D", texStorage3D); in initProcsDesktopGL()
2104 ASSIGN("glTexStorage3DEXT", texStorage3D); in initProcsGLES()
2502 ASSIGN("glTexStorage3D", texStorage3D); in initProcsGLES()
3435 texStorage3D = &glTexStorage3DNULL; in initProcsDesktopGLNULL()
4531 texStorage3D = &glTexStorage3DNULL; in initProcsDesktopGLNULL()
4890 texStorage3D = &glTexStorage3DNULL; in initProcsGLESNULL()
5288 texStorage3D = &glTexStorage3DNULL; in initProcsGLESNULL()

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