Searched refs:tex_unit (Results 1 – 2 of 2) sorted by relevance
/external/mesa3d/src/glx/ |
D | single2.c | 159 const GLint tex_unit = __glXGetActiveTextureUnit(state); in get_client_data() local 226 __glXGetArrayEnable(state, GL_TEXTURE_COORD_ARRAY, tex_unit, data); in get_client_data() 230 __glXGetArraySize(state, GL_TEXTURE_COORD_ARRAY, tex_unit, data); in get_client_data() 234 __glXGetArrayType(state, GL_TEXTURE_COORD_ARRAY, tex_unit, data); in get_client_data() 238 __glXGetArrayStride(state, GL_TEXTURE_COORD_ARRAY, tex_unit, data); in get_client_data() 303 *data = (GLintptr) (tex_unit + GL_TEXTURE0); in get_client_data()
|
/external/mesa3d/src/mesa/state_tracker/ |
D | st_atom_sampler.c | 286 unsigned tex_unit = prog->SamplerUnits[unit]; in update_shader_samplers() local 292 ctx->Texture.Unit[tex_unit]._Current->Target != GL_TEXTURE_BUFFER) { in update_shader_samplers() 293 st_convert_sampler_from_unit(st, sampler, tex_unit); in update_shader_samplers()
|