Searched refs:tex_v (Results 1 – 2 of 2) sorted by relevance
2415 const float tex_v = -0.5F + t[j] * texture->height0 * scaling; in img_filter_2d_ewa() local2419 const int v0 = (int) floorf(tex_v - box_v); in img_filter_2d_ewa()2420 const int v1 = (int) ceilf(tex_v + box_v); in img_filter_2d_ewa()2430 const float V = v - tex_v; in img_filter_2d_ewa()
1662 GLfloat tex_v = -0.5f + texcoord[1] * swImg->HeightScale * scaling; in sample_2d_ewa() local1687 GLint v0 = (GLint) floorf(tex_v - box_v); in sample_2d_ewa()1688 GLint v1 = (GLint) ceilf (tex_v + box_v); in sample_2d_ewa()1712 GLfloat V = v - tex_v; in sample_2d_ewa()