Home
last modified time | relevance | path

Searched refs:texconst3 (Results 1 – 12 of 12) sorted by relevance

/external/mesa3d/src/gallium/drivers/freedreno/a5xx/
Dfd5_texture.c285 so->texconst3 = in fd5_sampler_view_create()
292 so->texconst3 = in fd5_sampler_view_create()
299 so->texconst3 = in fd5_sampler_view_create()
305 so->texconst3 = in fd5_sampler_view_create()
313 so->texconst3 = 0x00000000; in fd5_sampler_view_create()
Dfd5_texture.h53 uint32_t texconst0, texconst1, texconst2, texconst3, texconst5; member
Dfd5_emit.c397 OUT_RING(ring, view->texconst3); in emit_textures()
/external/mesa3d/src/gallium/drivers/freedreno/a3xx/
Dfd3_texture.c271 so->texconst3 = in fd3_sampler_view_create()
276 so->texconst3 = in fd3_sampler_view_create()
279 so->texconst3 |= A3XX_TEX_CONST_3_LAYERSZ2( in fd3_sampler_view_create()
283 so->texconst3 = 0x00000000; in fd3_sampler_view_create()
Dfd3_texture.h53 uint32_t texconst0, texconst1, texconst2, texconst3; member
Dfd3_emit.c211 OUT_RING(ring, view->texconst3); in emit_textures()
/external/mesa3d/src/gallium/drivers/freedreno/a4xx/
Dfd4_texture.c296 so->texconst3 = in fd4_sampler_view_create()
302 so->texconst3 = in fd4_sampler_view_create()
307 so->texconst3 = in fd4_sampler_view_create()
314 so->texconst3 = 0x00000000; in fd4_sampler_view_create()
Dfd4_texture.h53 uint32_t texconst0, texconst1, texconst2, texconst3, texconst4; member
Dfd4_emit.c205 OUT_RING(ring, view->texconst3); in emit_textures()
233 OUT_RING(ring, view->texconst3); in emit_textures()
/external/mesa3d/src/gallium/drivers/freedreno/a6xx/
Dfd6_texture.c314 so->texconst3 = in fd6_sampler_view_create()
321 so->texconst3 = in fd6_sampler_view_create()
328 so->texconst3 = in fd6_sampler_view_create()
334 so->texconst3 = in fd6_sampler_view_create()
346 so->texconst3 |= A6XX_TEX_CONST_3_TILE_ALL; in fd6_sampler_view_create()
352 so->texconst3 |= A6XX_TEX_CONST_3_FLAG; in fd6_sampler_view_create()
Dfd6_texture.h55 uint32_t texconst0, texconst1, texconst2, texconst3, texconst5; member
Dfd6_emit.c398 OUT_RING(state, view->texconst3); in fd6_emit_textures()