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Searched refs:texel4 (Results 1 – 3 of 3) sorted by relevance

/external/deqp/external/openglcts/modules/gles3/
Des3cCopyTexImageConversionsTests.cpp2988 const unsigned char texel4[1] = { 0 }; in configureConversionDatabase() local
2995 …getR8PixelData(1, GL_UNSIGNED_BYTE, texel4[0]), getLuminance8OESPixelData(GL_UNSIGNED_BYTE, texel4 in configureConversionDatabase()
3003 getR8PixelData(1, GL_UNSIGNED_BYTE, texel4[0]), getR8PixelData(0, GL_UNSIGNED_BYTE, texel4[0]), in configureConversionDatabase()
3012 const unsigned char texel4[2] = { 0, 255 }; in configureConversionDatabase() local
3021 getRG8PixelData(1, GL_UNSIGNED_BYTE, texel4[0], texel4[1]), in configureConversionDatabase()
3022 getLuminance8OESPixelData(GL_UNSIGNED_BYTE, texel4[0]), PIXEL_COMPARE_CHANNEL_R); in configureConversionDatabase()
3029 …getRG8PixelData(1, GL_UNSIGNED_BYTE, texel4[0], texel4[1]), getR8PixelData(0, GL_UNSIGNED_BYTE, te… in configureConversionDatabase()
3039 getRG8PixelData(1, GL_UNSIGNED_BYTE, texel4[0], texel4[1]), in configureConversionDatabase()
3040 getRG8PixelData(0, GL_UNSIGNED_BYTE, texel4[0], texel4[1]), in configureConversionDatabase()
3049 const unsigned char texel4[3] = { 0, 255, 127 }; in configureConversionDatabase() local
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/external/angle/src/libANGLE/renderer/metal/shaders/
Dgen_mipmap.metal105 float4 texel4 = OUT_OF_BOUND_CHECK(texel1, TEXEL_LOAD(lIndex + kThreadGroupXY), atEdge.z);
120 texel1 = (texel1 + texel2 + texel3 + texel4 + texel5 + texel6 + texel7 + texel8) / 8.0;
149 float4 texel4 =
166 texel1 = (texel1 + texel2 + texel3 + texel4 + texel5 + texel6 + texel7 + texel8) / 8.0;
195 float4 texel4 =
212 texel1 = (texel1 + texel2 + texel3 + texel4 + texel5 + texel6 + texel7 + texel8) / 8.0;
281 float4 texel4 = OUT_OF_BOUND_CHECK(texel2, TEXEL_LOAD(lIndex + (kThreadGroupX + 1)),
284 texel1 = (texel1 + texel2 + texel3 + texel4) / 4.0;
313 float4 texel4 = OUT_OF_BOUND_CHECK(texel2, TEXEL_LOAD(lIndex + (2 * kThreadGroupX + 2)),
316 texel1 = (texel1 + texel2 + texel3 + texel4) / 4.0;
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Dmtl_default_shaders_src_autogen.inc1012 …float4 texel4 = (atEdge.z) ? (texel1) : (float4(sR[lIndex + (8 * 8)], sG[lIndex + (8 * 8)], sB[lIn…
1027 texel1 = (texel1 + texel2 + texel3 + texel4 + texel5 + texel6 + texel7 + texel8) / 8.0;
1056 float4 texel4 =
1073 texel1 = (texel1 + texel2 + texel3 + texel4 + texel5 + texel6 + texel7 + texel8) / 8.0;
1102 float4 texel4 =
1119 texel1 = (texel1 + texel2 + texel3 + texel4 + texel5 + texel6 + texel7 + texel8) / 8.0;
1188 …float4 texel4 = (atEdge.x | atEdge.y) ? (texel2) : (float4(sR[lIndex + (8 + 1)], sG[lIndex + (8 + …
1191 texel1 = (texel1 + texel2 + texel3 + texel4) / 4.0;
1220 …float4 texel4 = (atEdge.x | atEdge.y) ? (texel2) : (float4(sR[lIndex + (2 * 8 + 2)], sG[lIndex + (…
1223 texel1 = (texel1 + texel2 + texel3 + texel4) / 4.0;
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