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Searched refs:texelFetchStaticUse (Results 1 – 9 of 9) sorted by relevance

/external/angle/src/compiler/translator/
DShaderVars.cpp56 texelFetchStaticUse(false), in ShaderVariable()
94 texelFetchStaticUse(other.texelFetchStaticUse), in ShaderVariable()
126 texelFetchStaticUse = other.texelFetchStaticUse; in operator =()
143 isPatch != other.isPatch || texelFetchStaticUse != other.texelFetchStaticUse || in operator ==()
/external/angle/src/compiler/translator/tree_ops/vulkan/
DFlagSamplersWithTexelFetch.cpp62 uniform.texelFetchStaticUse = true; in visitAggregate()
/external/angle/src/libANGLE/renderer/vulkan/
DTextureVk.h214 bool texelFetchStaticUse) const;
220 bool texelFetchStaticUse) const;
481 bool shouldDecodeSRGB(ContextVk *contextVk, GLenum srgbDecode, bool texelFetchStaticUse) const;
DTextureVk.cpp2617 bool texelFetchStaticUse) const in shouldDecodeSRGB()
2636 if (srgbDecode == GL_SKIP_DECODE_EXT && !texelFetchStaticUse) in shouldDecodeSRGB()
2646 bool texelFetchStaticUse) const in getReadImageViewAndRecordUse()
2658 if (shouldDecodeSRGB(contextVk, srgbDecode, texelFetchStaticUse)) in getReadImageViewAndRecordUse()
2670 bool texelFetchStaticUse) const in getFetchImageViewAndRecordUse()
2680 if (shouldDecodeSRGB(contextVk, srgbDecode, texelFetchStaticUse)) in getFetchImageViewAndRecordUse()
DProgramExecutableVk.cpp1789 contextVk, unit.srgbDecode, samplerUniform.texelFetchStaticUse); in updateTexturesDescriptorSet()
1795 contextVk, unit.srgbDecode, samplerUniform.texelFetchStaticUse); in updateTexturesDescriptorSet()
/external/angle/include/GLSLANG/
DShaderVars.h233 bool texelFetchStaticUse; member
/external/angle/src/libANGLE/
DProgramLinkedResources.cpp489 linkedUniform.texelFetchStaticUse = variable.texelFetchStaticUse; in visitNamedVariable()
DProgram.cpp963 stream->writeBool(var.texelFetchStaticUse); in WriteShaderVar()
999 var->texelFetchStaticUse = stream->readBool(); in LoadShaderVar()
/external/angle/src/libANGLE/capture/
Dframe_capture_utils.cpp953 json->addScalar("TexelFetchStaticUse", shaderVariable.texelFetchStaticUse); in SerializeShaderVariable()