Home
last modified time | relevance | path

Searched refs:texid (Results 1 – 5 of 5) sorted by relevance

/external/angle/src/tests/gl_tests/
DWebGLReadOutsideFramebufferTest.cpp36 void toTexture2D(GLuint target, GLuint texid) const in toTexture2D()
38 glBindTexture(target, texid); in toTexture2D()
66 void toTexture3D(GLuint texid, GLint depth) const in toTexture3D() argument
68 glBindTexture(GL_TEXTURE_3D, texid); in toTexture3D()
/external/mesa3d/src/gallium/drivers/etnaviv/
Detnaviv_compiler_nir_emit.c194 etna_emit_tex(struct etna_compile *c, nir_texop op, unsigned texid, unsigned dst_swiz, in etna_emit_tex() argument
200 .tex.id = texid + (is_fs(c) ? 0 : c->specs->vertex_sampler_offset), in etna_emit_tex()
Detnaviv_compiler_nir.h341 etna_emit_tex(struct etna_compile *c, nir_texop op, unsigned texid, unsigned dst_swiz,
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.cpp1083 GLuint texid = mState.samplerTexture[type][sampler].name(); in getSamplerTexture() local
1085 if(texid == 0) // Special case: 0 refers to different initial textures based on the target in getSamplerTexture()
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp1741 GLuint texid = mState.samplerTexture[type][sampler].name(); in getSamplerTexture() local
1743 if(texid == 0) // Special case: 0 refers to different initial textures based on the target in getSamplerTexture()