Searched refs:text_pos (Results 1 – 1 of 1) sorted by relevance
/external/mesa3d/src/imgui/ |
D | imgui_widgets.cpp | 139 …const ImVec2 text_pos(window->DC.CursorPos.x, window->DC.CursorPos.y + window->DC.CurrentLineTextB… in TextUnformatted() local 154 if (text_pos.y <= clip_rect.Max.y) in TextUnformatted() 156 ImVec2 pos = text_pos; in TextUnformatted() 161 int lines_skippable = (int)((clip_rect.Min.y - text_pos.y) / line_height); in TextUnformatted() 211 text_size.y += (pos - text_pos).y; in TextUnformatted() 214 ImRect bb(text_pos, text_pos + text_size); in TextUnformatted() 224 ImRect bb(text_pos, text_pos + text_size); in TextUnformatted() 4865 const ImVec2 text_pos = frame_bb.Min + ImVec2(text_offset_x, text_base_offset_y); in TreeNodeBehavior() local 4878 LogRenderedText(&text_pos, log_prefix, log_prefix+3); in TreeNodeBehavior() 4879 RenderTextClipped(text_pos, frame_bb.Max, label, label_end, &label_size); in TreeNodeBehavior() [all …]
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