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Searched refs:textureBufferOffsetAlignment (Results 1 – 6 of 6) sorted by relevance

/external/angle/src/libANGLE/
DCaps.h1011 GLint textureBufferOffsetAlignment = 0; member
DvalidationES31.cpp2984 if (offset < 0 || (offset % caps.textureBufferOffsetAlignment) != 0) in ValidateTexBufferRangeBase()
DvalidationES3.cpp2018 if (buffer.value != 0 && (offset % caps.textureBufferOffsetAlignment) != 0) in ValidateBindBufferCommon()
DContext.cpp2061 *params = mState.mCaps.textureBufferOffsetAlignment; in getIntegervImpl()
/external/angle/src/libANGLE/renderer/vulkan/
Dvk_caps_utils.cpp934 mNativeCaps.textureBufferOffsetAlignment = in ensureCapsInitialized()
/external/angle/src/libANGLE/renderer/gl/
Drenderergl_utils.cpp1793 caps->textureBufferOffsetAlignment = in GenerateCaps()