Searched refs:textureCompressionDXT3 (Results 1 – 6 of 6) sorted by relevance
89 mExtensions.textureCompressionDXT3 = true; in ContextNULL()
203 bool textureCompressionDXT3 = false; member
863 textureCompressionDXT3 = DetermineDXT3TextureSupport(textureCaps); in setTextureExtensionSupport()945 …ap["GL_ANGLE_texture_compression_dxt3"] = enableableExtension(&Extensions::textureCompressionDXT3); in GetExtensionInfoMap()
571 if (context->getExtensions().textureCompressionDXT3) in ValidateES2CopyTexImageParameters()1325 if (context->getExtensions().textureCompressionDXT3) in ValidateES2TexImageParametersBase()1798 if (!context->getExtensions().textureCompressionDXT3) in ValidateES2TexStorageParametersBase()
1077 …S3TC_DXT3_ANGLE, 4, 4, 1, 128, 4, false, RequireExt<&Extensions::textureCompressionDXT3>, Al… in BuildInternalFormatInfoMap()
3603 mSupportedExtensions.textureCompressionDXT3 = false; in initCaps()