Searched refs:textureD3D (Results 1 – 5 of 5) sorted by relevance
119 ID3D11Texture2D *textureD3D = static_cast<ID3D11Texture2D *>(const_cast<void *>(pointer)); in validateD3DTexture() local123 textureD3D->GetDevice(&device); in validateD3DTexture()131 return GetGLDescFromTex(textureD3D, planeId, &unused); in validateD3DTexture()137 ID3D11Texture2D *textureD3D = static_cast<ID3D11Texture2D *>(pointer); in postD3DTexture() local142 mTexture = textureD3D; in postD3DTexture()
41 TextureD3D *textureD3D = GetImplAs<TextureD3D>(texture); in MarkAttachmentsDirty() local44 ANGLE_TRY(textureD3D->getNativeTexture(context, &texStorage)); in MarkAttachmentsDirty()
977 TextureD3D *textureD3D = GetImplAs<TextureD3D>(glTexture); in initializeMultisampleTextureToBlack() local980 GLsizei texSamples = textureD3D->getRenderToTextureSamples(); in initializeMultisampleTextureToBlack()981 ANGLE_TRY(textureD3D->getRenderTarget(context, index, texSamples, &renderTarget)); in initializeMultisampleTextureToBlack()
2624 TextureD3D *textureD3D = GetImplAs<TextureD3D>(texture); in setSamplerState() local2626 ANGLE_TRY(textureD3D->getNativeTexture(context, &storage)); in setSamplerState()3280 TextureD3D *textureD3D = GetImplAs<TextureD3D>(texture); in generateSwizzle() local3281 ASSERT(textureD3D); in generateSwizzle()3284 ANGLE_TRY(textureD3D->getNativeTexture(context, &texStorage)); in generateSwizzle()
989 TextureD3D *textureD3D = GetImplAs<TextureD3D>(texture); in setSamplerState() local992 ANGLE_TRY(textureD3D->getNativeTexture(context, &storage)); in setSamplerState()