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Searched refs:textureD3D (Results 1 – 5 of 5) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStreamProducerD3DTexture.cpp119 ID3D11Texture2D *textureD3D = static_cast<ID3D11Texture2D *>(const_cast<void *>(pointer)); in validateD3DTexture() local
123 textureD3D->GetDevice(&device); in validateD3DTexture()
131 return GetGLDescFromTex(textureD3D, planeId, &unused); in validateD3DTexture()
137 ID3D11Texture2D *textureD3D = static_cast<ID3D11Texture2D *>(pointer); in postD3DTexture() local
142 mTexture = textureD3D; in postD3DTexture()
DFramebuffer11.cpp41 TextureD3D *textureD3D = GetImplAs<TextureD3D>(texture); in MarkAttachmentsDirty() local
44 ANGLE_TRY(textureD3D->getNativeTexture(context, &texStorage)); in MarkAttachmentsDirty()
DContext11.cpp977 TextureD3D *textureD3D = GetImplAs<TextureD3D>(glTexture); in initializeMultisampleTextureToBlack() local
980 GLsizei texSamples = textureD3D->getRenderToTextureSamples(); in initializeMultisampleTextureToBlack()
981 ANGLE_TRY(textureD3D->getRenderTarget(context, index, texSamples, &renderTarget)); in initializeMultisampleTextureToBlack()
DStateManager11.cpp2624 TextureD3D *textureD3D = GetImplAs<TextureD3D>(texture); in setSamplerState() local
2626 ANGLE_TRY(textureD3D->getNativeTexture(context, &storage)); in setSamplerState()
3280 TextureD3D *textureD3D = GetImplAs<TextureD3D>(texture); in generateSwizzle() local
3281 ASSERT(textureD3D); in generateSwizzle()
3284 ANGLE_TRY(textureD3D->getNativeTexture(context, &texStorage)); in generateSwizzle()
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.cpp989 TextureD3D *textureD3D = GetImplAs<TextureD3D>(texture); in setSamplerState() local
992 ANGLE_TRY(textureD3D->getNativeTexture(context, &storage)); in setSamplerState()