Searched refs:textureDataSize (Results 1 – 2 of 2) sorted by relevance
119 unsigned int textureDataSize = params.textureWidth * params.textureHeight; in initTextures() local120 std::vector<GLfloat> textureInputData(textureDataSize, 0.2f); in initTextures()121 std::vector<GLfloat> textureOutputData(textureDataSize, 0.1f); in initTextures()
1671 const auto textureDataSize = static_cast<VkDeviceSize>(sizeof(deUint32)); in iterate() local1672 …const auto textureDataCreateInfo = makeBufferCreateInfo(textureDataSize, VK_BUFFER_USAGE_TRANSFER_… in iterate()