Searched refs:textureEffectiveBaseLevel (Results 1 – 1 of 1) sorted by relevance
312 GLuint textureEffectiveBaseLevel = texture->getTextureState().getEffectiveBaseLevel(); in AttachmentOverlapsWithTexture() local313 GLuint textureMaxLevel = textureEffectiveBaseLevel; in AttachmentOverlapsWithTexture()320 return attachmentLevel >= textureEffectiveBaseLevel && attachmentLevel <= textureMaxLevel; in AttachmentOverlapsWithTexture()