Searched refs:textureIDs (Results 1 – 2 of 2) sorted by relevance
/external/angle/src/libANGLE/renderer/gl/ |
D | SemaphoreGL.cpp | 87 gl::BarrierVector<GLuint> textureIDs(textureBarriers.size()); in wait() local 89 GatherNativeTextureIDs(textureBarriers, &textureIDs, &textureLayouts); in wait() 90 ASSERT(textureIDs.size() == textureLayouts.size()); in wait() 93 bufferIDs.data(), static_cast<GLuint>(textureIDs.size()), in wait() 94 textureIDs.data(), textureLayouts.data()); in wait() 108 gl::BarrierVector<GLuint> textureIDs(textureBarriers.size()); in signal() local 110 GatherNativeTextureIDs(textureBarriers, &textureIDs, &textureLayouts); in signal() 111 ASSERT(textureIDs.size() == textureLayouts.size()); in signal() 114 bufferIDs.data(), static_cast<GLuint>(textureIDs.size()), in signal() 115 textureIDs.data(), textureLayouts.data()); in signal()
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/external/angle/src/libANGLE/capture/ |
D | FrameCapture.cpp | 4639 const gl::TextureID *textureIDs = in maybeCapturePreCallUpdates() local 4648 textureIDs[i]); in maybeCapturePreCallUpdates()
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