Searched refs:textureIdx (Results 1 – 2 of 2) sorted by relevance
36 for (GLuint textureIdx = 0; textureIdx < textureBarriers.size(); textureIdx++) in GatherNativeTextureIDs() local38 (*outIDs)[textureIdx] = in GatherNativeTextureIDs()39 GetImplAs<TextureGL>(textureBarriers[textureIdx].texture)->getTextureID(); in GatherNativeTextureIDs()40 (*outLayouts)[textureIdx] = textureBarriers[textureIdx].layout; in GatherNativeTextureIDs()
892 …void bindSamplerToTexture (const int samplerIdx, const int textureIdx, const deUint32 textur…1204 void SRGBTestCase::bindSamplerToTexture (const int samplerIdx, const int textureIdx, const deUint32… in bindSamplerToTexture() argument1207 m_textureSourceList[textureIdx]->setHasSampler(true); in bindSamplerToTexture()