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Searched refs:textureLevelIndexGL (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DTextureVk.cpp53 gl::LevelIndex textureLevelIndexGL) in IsTextureLevelInAllocatedImage() argument
56 if (textureLevelIndexGL < imageFirstAllocateLevel) in IsTextureLevelInAllocatedImage()
61 vk::LevelIndex imageLevelIndexVk = image.toVkLevel(textureLevelIndexGL); in IsTextureLevelInAllocatedImage()
75 gl::LevelIndex textureLevelIndexGL, in IsTextureLevelDefinitionCompatibleWithImage() argument
79 ASSERT(IsTextureLevelInAllocatedImage(image, textureLevelIndexGL)); in IsTextureLevelDefinitionCompatibleWithImage()
81 vk::LevelIndex imageLevelIndexVk = image.toVkLevel(textureLevelIndexGL); in IsTextureLevelDefinitionCompatibleWithImage()
420 bool TextureVk::shouldUpdateBeStaged(gl::LevelIndex textureLevelIndexGL) const in shouldUpdateBeStaged()
425 if (!IsTextureLevelInAllocatedImage(*mImage, textureLevelIndexGL)) in shouldUpdateBeStaged()
430 vk::LevelIndex imageLevelIndexVk = mImage->toVkLevel(textureLevelIndexGL); in shouldUpdateBeStaged()
DTextureVk.h469 bool shouldUpdateBeStaged(gl::LevelIndex textureLevelIndexGL) const;