Searched refs:textureLoc (Results 1 – 6 of 6) sorted by relevance
/external/angle/src/tests/gl_tests/ |
D | CopyCompressedTextureTest.cpp | 138 GLint textureLoc = glGetUniformLocation(mProgram, "u_texture"); in TEST_P() local 140 glUniform1i(textureLoc, 0); in TEST_P()
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D | CopyTextureTest.cpp | 1258 GLint textureLoc = glGetUniformLocation(program, essl1_shaders::Texture2DUniform()); in TEST_P() local 1259 ASSERT_NE(-1, textureLoc); in TEST_P() 1260 glUniform1i(textureLoc, 0); in TEST_P() 2261 GLint textureLoc = glGetUniformLocation(program, essl3_shaders::Texture2DUniform()); in TEST_P() local 2263 ASSERT_NE(-1, textureLoc); in TEST_P() 2265 glUniform1i(textureLoc, 0); in TEST_P()
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D | FramebufferTest.cpp | 2524 GLint textureLoc = glGetUniformLocation(program, essl3_shaders::Texture2DUniform()); in TEST_P() local 2526 ASSERT_NE(-1, textureLoc); in TEST_P() 2528 glUniform1i(textureLoc, 0); // texture unit 0 in TEST_P() 2591 GLint textureLoc = glGetUniformLocation(program, essl3_shaders::Texture2DUniform()); in TEST_P() local 2593 ASSERT_NE(-1, textureLoc); in TEST_P() 2595 glUniform1i(textureLoc, 0); // texture unit 0 in TEST_P()
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D | MipmapTest.cpp | 445 const GLint textureLoc = glGetUniformLocation(program, essl3_shaders::Texture2DUniform()); in verifyAllMips() local 447 ASSERT_NE(-1, textureLoc); in verifyAllMips() 449 glUniform1i(textureLoc, 0); in verifyAllMips()
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D | VulkanPerformanceCounterTest.cpp | 234 GLint textureLoc = glGetUniformLocation(program, essl1_shaders::Texture2DUniform()); in TEST_P() local 235 ASSERT_NE(-1, textureLoc); in TEST_P() 257 glUniform1i(textureLoc, 0); in TEST_P() 262 glUniform1i(textureLoc, 1); in TEST_P()
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D | TextureTest.cpp | 8726 GLint textureLoc = glGetUniformLocation(program, essl3_shaders::Texture2DUniform()); in TEST_P() local 8728 ASSERT_NE(-1, textureLoc); in TEST_P() 8730 glUniform1i(textureLoc, 0); in TEST_P() 8765 GLint textureLoc = glGetUniformLocation(program, essl3_shaders::Texture2DUniform()); in TEST_P() local 8767 ASSERT_NE(-1, textureLoc); in TEST_P() 8769 glUniform1i(textureLoc, 0); in TEST_P() 8817 GLint textureLoc = glGetUniformLocation(program, essl3_shaders::Texture2DUniform()); in TEST_P() local 8819 ASSERT_NE(-1, textureLoc); in TEST_P() 8821 glUniform1i(textureLoc, 0); in TEST_P()
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