Searched refs:textureMatrix (Results 1 – 11 of 11) sorted by relevance
/external/skqp/src/gpu/ |
D | GrImageTextureMaker.cpp | 89 const SkMatrix& textureMatrix, in createFragmentProcessor() argument 99 if (!textureMatrix.isIdentity() || kNo_FilterConstraint != filterConstraint || in createFragmentProcessor() 101 return this->INHERITED::createFragmentProcessor(textureMatrix, constraintRect, in createFragmentProcessor()
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D | GrTextureProducer.cpp | 200 const SkMatrix& textureMatrix, in CreateFragmentProcessorForDomainAndFilter() argument 207 return GrTextureDomainEffect::Make(std::move(proxy), textureMatrix, domain, in CreateFragmentProcessorForDomainAndFilter() 212 return GrSimpleTextureEffect::Make(std::move(proxy), textureMatrix, samplerState); in CreateFragmentProcessorForDomainAndFilter() 216 return GrBicubicEffect::Make(std::move(proxy), textureMatrix, domain); in CreateFragmentProcessorForDomainAndFilter() 220 return GrBicubicEffect::Make(std::move(proxy), textureMatrix, kClampClamp); in CreateFragmentProcessorForDomainAndFilter()
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D | GrTextureAdjuster.cpp | 119 SkMatrix textureMatrix = origTextureMatrix; in createFragmentProcessor() local 135 textureMatrix.postScale(scaleAdjust[0], scaleAdjust[1]); in createFragmentProcessor() 157 return CreateFragmentProcessorForDomainAndFilter(std::move(proxy), textureMatrix, domainMode, in createFragmentProcessor()
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D | GrTextureProducer.h | 66 const SkMatrix& textureMatrix, 173 const SkMatrix& textureMatrix,
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D | SkGpuDevice_drawTexture.cpp | 280 const SkMatrix* textureMatrix; in drawTextureProducerImpl() local 283 textureMatrix = &SkMatrix::I(); in drawTextureProducerImpl() 288 textureMatrix = &tempMatrix; in drawTextureProducerImpl() 290 auto fp = producer->createFragmentProcessor(*textureMatrix, clippedSrcRect, constraintMode, in drawTextureProducerImpl()
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D | GrTextureMaker.cpp | 107 const SkMatrix& textureMatrix, in createFragmentProcessor() argument 136 SkMatrix adjustedMatrix = textureMatrix; in createFragmentProcessor()
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D | GrTextureMaker.h | 22 const SkMatrix& textureMatrix,
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D | GrTextureAdjuster.h | 24 const SkMatrix& textureMatrix,
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D | GrImageTextureMaker.h | 60 const SkMatrix& textureMatrix,
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/external/skia/src/gpu/ |
D | SkGpuDevice_drawTexture.cpp | 490 SkMatrix textureMatrix; in draw_image() local 492 textureMatrix = SkMatrix::I(); in draw_image() 494 if (!srcToDst.invert(&textureMatrix)) { in draw_image() 504 textureMatrix, in draw_image()
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/external/angle/src/libANGLE/ |
D | GLES1Renderer.cpp | 207 angle::Mat4 textureMatrix = gles1State.mTextureMatrices[i].back(); in prepareForDraw() local 208 memcpy(textureMatrixBuffer + i, textureMatrix.data(), sizeof(Mat4Uniform)); in prepareForDraw()
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