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Searched refs:textureMatrix (Results 1 – 11 of 11) sorted by relevance

/external/skqp/src/gpu/
DGrImageTextureMaker.cpp89 const SkMatrix& textureMatrix, in createFragmentProcessor() argument
99 if (!textureMatrix.isIdentity() || kNo_FilterConstraint != filterConstraint || in createFragmentProcessor()
101 return this->INHERITED::createFragmentProcessor(textureMatrix, constraintRect, in createFragmentProcessor()
DGrTextureProducer.cpp200 const SkMatrix& textureMatrix, in CreateFragmentProcessorForDomainAndFilter() argument
207 return GrTextureDomainEffect::Make(std::move(proxy), textureMatrix, domain, in CreateFragmentProcessorForDomainAndFilter()
212 return GrSimpleTextureEffect::Make(std::move(proxy), textureMatrix, samplerState); in CreateFragmentProcessorForDomainAndFilter()
216 return GrBicubicEffect::Make(std::move(proxy), textureMatrix, domain); in CreateFragmentProcessorForDomainAndFilter()
220 return GrBicubicEffect::Make(std::move(proxy), textureMatrix, kClampClamp); in CreateFragmentProcessorForDomainAndFilter()
DGrTextureAdjuster.cpp119 SkMatrix textureMatrix = origTextureMatrix; in createFragmentProcessor() local
135 textureMatrix.postScale(scaleAdjust[0], scaleAdjust[1]); in createFragmentProcessor()
157 return CreateFragmentProcessorForDomainAndFilter(std::move(proxy), textureMatrix, domainMode, in createFragmentProcessor()
DGrTextureProducer.h66 const SkMatrix& textureMatrix,
173 const SkMatrix& textureMatrix,
DSkGpuDevice_drawTexture.cpp280 const SkMatrix* textureMatrix; in drawTextureProducerImpl() local
283 textureMatrix = &SkMatrix::I(); in drawTextureProducerImpl()
288 textureMatrix = &tempMatrix; in drawTextureProducerImpl()
290 auto fp = producer->createFragmentProcessor(*textureMatrix, clippedSrcRect, constraintMode, in drawTextureProducerImpl()
DGrTextureMaker.cpp107 const SkMatrix& textureMatrix, in createFragmentProcessor() argument
136 SkMatrix adjustedMatrix = textureMatrix; in createFragmentProcessor()
DGrTextureMaker.h22 const SkMatrix& textureMatrix,
DGrTextureAdjuster.h24 const SkMatrix& textureMatrix,
DGrImageTextureMaker.h60 const SkMatrix& textureMatrix,
/external/skia/src/gpu/
DSkGpuDevice_drawTexture.cpp490 SkMatrix textureMatrix; in draw_image() local
492 textureMatrix = SkMatrix::I(); in draw_image()
494 if (!srcToDst.invert(&textureMatrix)) { in draw_image()
504 textureMatrix, in draw_image()
/external/angle/src/libANGLE/
DGLES1Renderer.cpp207 angle::Mat4 textureMatrix = gles1State.mTextureMatrices[i].back(); in prepareForDraw() local
208 memcpy(textureMatrixBuffer + i, textureMatrix.data(), sizeof(Mat4Uniform)); in prepareForDraw()